Position, Displacement & Speed
Motion in a Straight Line
1. Observer, Object & Kinematics
- Motion of a body depends on both the object and the observer.
- e.g. a girl sitting in a moving car : her position is different w.r.t. the boy driving beside her (B₁) and w.r.t. a boy standing on the road (B₂).
- Kinematics describes motion using : position (r→), velocity (v→), acceleration (a→) and time t.
2. Position Vector
- Requirement : an origin and an axis system.
- r→A (also written r→A/O) = position of A(x₁, y₁, z₁) w.r.t. the origin O.
- Similarly for B(x₂, y₂, z₂) : r→B = x₂î + y₂ĵ + z₂k̂.
3. Position of B w.r.t. A
- Triangle law (figure above) : r→A + r→B/A − r→B = 0
- r→B/A does not depend on the choice of origin (C, D = any two origins / observers).
4. Displacement & Distance Travelled
- Displacement (S→) : a vector — change in position ; straight-line distance and direction from the initial to the final point.
- Distance travelled (l) : total length of the path covered between two positions ; a scalar.
- Displacement and distance travelled do not depend on the choice of origin.
- Distance travelled can't be negative and can't decrease with time.
- Minimum possible distance between two points = |S→| (straight line). e.g. 40 m along x, then 30 m along y : S→ = 40î + 30ĵ, |S→| = 50 m, l = 70 m.
Sol. S→ = r→f − r→i = 18î + 18ĵ − 9k̂ ⇒ |S→| = √(18² + 18² + 9²) = 9√(2² + 2² + 1²) = 27 m ; l ≥ 27 m ⇒ lmin = 27 m.
5. Displacement & Distance on a Circle
- Car on a circle of radius R = 10 m (centre O at the origin), starting at A(−10, 0), moving clockwise A → B → C → D.
| Motion | S→ ; |S→| | l = Rθ |
|---|---|---|
| A → B (quarter) | 10î + 10ĵ ; 10√2 m | 10(π/2) = 5π m |
| A → C (half) | 20î ; 20 m | 10π m |
| A → D (three-quarter) | 10î − 10ĵ ; 10√2 m | 10(3π/2) = 15π m |
l = arc length = Rθ (θ in radian = angle turned at the centre). e.g. A → B : S→ = (0î + 10ĵ) − (−10î + 0ĵ) = 10î + 10ĵ.
General point P (angle φ at the centre from OA) :
P = (−R cosφ, R sinφ) ; S→ = (−R cosφ î + R sinφ ĵ) − (−R î + 0ĵ)
|S→| = √( [R(1 − cosφ)]² + (R sinφ)² )
6. Instantaneous Speed & Velocity
- Instantaneous speed (v) : rate of change of distance travelled.
For a small element of path, distance travelled dl = |displacement| = |dr→| (dr→ = small change in position vector).
- Instantaneous velocity (v→) : rate of change of position.
- Velocity = (speed)(direction) ; |velocity| = speed.
- Instantaneous velocity is always tangential to the path.
- e.g. constant speed 10 m/s on a circle (as above) : speed = 10 m/s at A, B, C, but v→A = 10ĵ, v→B = 10î, v→C = −10ĵ (m/s) ⇒ velocity changes.
Units of speed & velocity :
- x km/h = x(5/18) m/s ; e.g. 36 km/h = 36 × 5/18 = 10 m/s. Also 160 cm/s = 1.6 m/s, 767 cm/s = 7.67 m/s.
7. Average Speed & Average Velocity
- Magnitude of instantaneous velocity = instantaneous speed.
- |Avg. velocity| ≤ Avg. speed (since |S→| ≤ l).
Average Speed, Least Time & Acceleration
8. Uniform Velocity Motion
- Uniform = same throughout : v→ = constant.
v→ = dr→/dt ⇒ dr→ = v→ dt ⇒ ∫rirf dr→ = v→ ∫₀t dt ⇒ r→f − r→i = v→t
- v→ constant ⇒ v constant (speed constant) and v̂ constant (straight-line path).
- Velocity constant ⇒ speed constant ; but speed constant ⇏ velocity constant (e.g. motion on a circle with constant speed).
- Straight-line path in one direction ⇒ l = |S→| = vt ; avg. velocity = v→, avg. speed = v.
- Speed v along a given direction : v→ = v v̂. e.g. 60 m/s along 20î − 10ĵ + 20k̂ (magnitude 30) ⇒ v→ = 60(20î − 10ĵ + 20k̂)/30 = 40î − 20ĵ + 40k̂ ; in 6 s : S→ = 240î − 120ĵ + 240k̂, |S→| = vt = 360 m.
Sol. v = √(20² + 10² + 20²) = 30 m/s. S→ = v→t = 100î − 50ĵ + 100k̂ m ; r→f = r→i + S→ = 100î + 30ĵ + 130k̂ m ; l = |S→| = vt = 150 m.
9. Average Speed – Motion in Parts
- Find each part's time from distance = speed × time ; then avg. speed = total distance / total time.
Half distance : t₁ = l/2V, t₂ = l/22V ⇒ avg. speed = ll/2V + l/4V = 4V3
Half time : l₁ = V(t/2), l₂ = 2V(t/2) ⇒ avg. speed = l₁ + l₂t = 3V2
| Straight road, A → B | Avg. speed |
|---|---|
| V for 1st half distance, 2V for 2nd half distance | 4V/3 |
| V for 1st half time, 2V for 2nd half time | 3V/2 |
- Half-distance and half-time cases give different answers — always use total distance ÷ total time.
Sol. t₁ = l/2V. 2nd half (time t₂) : 2V(t₂/2) + 3V(t₂/2) = l/2 ⇒ t₂ = l/5V.
Avg. speed = ll/2V + l/5V = 10V7
10. Minimum Time Problems
- Constant speed ⇒ l = vt ⇒ minimum time ⇔ minimum path length.
Ant on a cubical room (side l), corner to opposite corner, speed V (can't fly) :
- If it could fly : along the body diagonal √3 l ⇒ t = √3 l/V (not allowed).
- Floor face diagonal + vertical edge : t = (√2 l + l)/V.
- Shortest : unfold the floor and the wall into one plane ⇒ straight line across a 2l × l rectangle : √((2l)² + l²) = √5 l (it crosses the floor–wall edge at its midpoint).
11. Least-Time Path : Cylinder & Two Speeds
- Body moving on surfaces (cannot fly) : unfold the surfaces into one plane ; the shortest path is the straight line joining the two points in the unfolded figure.
- Hollow cylinder (radius R, height h), A on the bottom rim to B on the top rim, diametrically opposite : half the curved surface opens into a rectangle πR × h.
Two regions with different speeds :
- Straight line = shortest length but more path at low speed ; going around = more length at high speed. The least-time path bends at the boundary like light (Snell's law, n = c/v) :
i, r → angles with the normal to the boundary in regions 1 and 2 ; v₁, v₂ → speeds there. (Or write t(x) and put dt/dx = 0.)
Sol. Running along the shore ⇒ i = 90° : sin 90°/sin r = 5/3 ⇒ sin r = 3/5, r = 37° ⇒ x = 12 tan 37° = 9 m.
tmin = 29 − 95 + √(81 + 144)3 = 4 + 5 = 9 s
12. Acceleration
- Instantaneous acceleration : rate of change of velocity ; unit m/s².
- In 3-D a vector needs components, e.g. v→ = (12î − 14ĵ + 6k̂) m/s.
- On a straight line only two directions are possible ⇒ the sign alone gives the direction : v→ = 12î ⇔ v = +12 m/s ; v→ = −12î ⇔ v = −12 m/s.
Signs & Equations of Motion
13. Sign of Displacement, Velocity & Acceleration
- The sign of s, v, a only gives direction (not size).
- First decide which direction is +ve (e.g. → +ve, or ↑ +ve).
- Quantity along the chosen +ve direction ⇒ +ve sign ; opposite to it ⇒ −ve sign. e.g. (→ +ve) a = 4 m/s² to the right ⇒ a = +4 m/s² ; to the left ⇒ a = −4 m/s².
- Displacement S is measured from initial to final position ; it does not depend on the path (distance l does).
| Motion (→ or ↑ +ve) | S | l |
|---|---|---|
| 30 m forward | +30 m | 30 m |
| 30 m backward | −30 m | 30 m |
| 30 m forward, 10 m back | +20 m | 40 m |
| 30 m forward, 40 m back | −10 m | 70 m |
| 30 m forward, 30 m back | 0 | 60 m |
| Ball : 30 m tower top → ground | −30 m | 30 m |
| Ball : up 10 m from 30 m tower, then to ground | −30 m | 50 m |
Vector form : S = +20 m ⇔ S→ = 20î m ; S = −30 m (↑ +ve) ⇔ S→ = −30ĵ m.
14. Speeding Up & Slowing Down
- Negative acceleration does NOT mean speed decreases. Speeding up or slowing down depends on the signs of v and a together.
| v and a | Motion | |a| |
|---|---|---|
| same direction (same sign) | speed up (accelerated) | + d|v|/dt |
| opposite direction (opposite sign) | speed down (retarded) | − d|v|/dt |
(|v| = speed.) e.g. (→ +ve) v = −10 m/s, a = −2 m/s² ⇒ after 1 s v = −12 m/s : speed rises to 12 m/s although a is negative. v = +10, a = +2 ⇒ +12 m/s : also speeding up.
- v = +ve, a = −ve ⇒ slowing down ; v = −ve, a = +ve ⇒ slowing down.
15. Sign of Acceleration due to Gravity
- Near the earth's surface g is constant.
- It is the force mg that acts on the body ; in free fall only mg acts ⇒ by F = ma :
- Taking ↑ as +ve : a = −g both while going up and while coming down.
- Going up : v = +ve, a = −ve ⇒ speed down. Coming down : v = −ve, a = −ve ⇒ speed up.
16. Equations of Uniformly Accelerated Motion
- Valid only when a→ is uniform (constant in magnitude and direction).
v→·v→ = u→·u→ + 2a→·S→
Derivation :
a = dvdt ⇒ ∫uv dv = a∫₀t dt ⇒ v − u = at ⇒ v = u + at
v = drdt = u + at ⇒ ∫rirf dr = u∫₀t dt + a∫₀t t dt ⇒ S = rf − ri = ut + ½at²
1-D motion (s, u, v, a with signs) :
| Quantity | Formula |
|---|---|
| Velocity at time t | v = u + at |
| Displacement in time t | S = ut + ½at² = rf − ri |
| Position at time t | r = ri + ut + ½at² |
| Velocity after displacement S | v² = u² + 2aS |
| Displacement in time t | S = (u + v2)t |
| Displacement in nth second | Snth = u + a2(2n − 1) |
Snth = Sn − Sn−1 = [un + ½an²] − [u(n − 1) + ½a(n − 1)²] = u + a2(2n − 1)
- Put s, u, v, a with their signs : along the chosen +ve direction +, opposite −.
- These equations give displacement, not distance. Distance = |S| only if the motion is uni-directional (no turning back).
17. Standard Results – Uniform Acceleration
- Start from rest, a = 2 m/s² for 10 s (one direction) : S = ½ × 2 × 10² = 100 m.
- Distance in the last k seconds = Sin t − Sin (t − k) ; e.g. last 2 s of the above : 100 − 64 = 36 m.
- Constant force ⇒ a = F/m = constant ⇒ use these equations. From rest, 18 m in the first 3 s : 18 = ½a(3)² ⇒ a = 4 m/s².
- Same force, mass doubled ⇒ a′ = a/2 = 2 m/s² ⇒ distance in 3 s = ½ × 2 × 3² = 9 m (half).
Speed at the mid-point :
- Speeds u at A and v at B, constant acceleration : A → B : v² = u² + 2al ; A → mid-point C : vC² = u² + 2a(l/2).
e.g. 10 m/s and 20 m/s ⇒ √250 = 5√10 m/s.
Reaction time :
- Reaction time : time interval between the moment the driver sees the need to brake and the moment he actually applies the brakes.
- During the reaction time the brakes are not applied ⇒ the car keeps its constant speed ; then it retards uniformly.
Sol. 72 km/h = 72 × 518 = 20 m/s. Reaction : x₁ = 20 × 0.5 = 10 m. Braking : 0 = 20 − 4t₁ ⇒ t₁ = 5 s ; x₂ = 20(5) − ½(4)(5)² = 50 m.
Time to stop = 0.5 + 5 = 5.5 s ; distance from the light = 70 − 60 = 10 m
Motion under Gravity
18. Changing Acceleration – Motion in Parts
- If the acceleration changes (in magnitude or direction) during the motion, break the motion into parts with constant acceleration ; the final velocity of one part is the initial velocity u of the next part.
Sol. At 10 s : v₁ = 10a, x₁ = ½a(10)² = 50a. Next part (u = +10a, acc = −a, s = −50a) : −50a = 10a t − ½at² ⇒ t² − 20t − 100 = 0 ⇒ t = 10 + 10√2 ≈ 24.1 s.
Total time from start = 10 + 24.1 ≈ 34.1 s.
Similarly : a train starting from rest with constant a ; its last two cars (each length l) pass a passenger in 6 s and 4 s ⇒ l = 6v₁ + 18a, 2l = 10v₁ + 50a ⇒ v₁ = 7a = at₁ ⇒ the passenger is 7 s late.
19. Free Fall from Rest
- Released from rest (↑ +ve, a = −g, g = 10 m/s²) — distances fallen in successive seconds :
0 → 1 s : −x₁ = ½(−10)(1)² ⇒ x₁ = 5 m. 1 → 2 s (u′ = −10 m/s) : −x₂ = −10(1) + ½(−10)(1)² ⇒ x₂ = 15 m (or x₁ + x₂ = ½(10)(2)² = 20 m).
20. Motion under Gravity – Ground to Ground
- Ball projected up with speed u from A, highest point B (v = 0), returns to the ground at C. Take ↑ +ve ⇒ a = −g throughout.
- Time of flight T : time for which the ball remains in air. A → C : S = 0 ⇒ 0 = uT − ½gT².
- Time of ascent (A → B) : 0 = u − gt₁. Time of descent : t₂ = T − t₁.
- Maximum height (A → B) : 0 = u² − 2gH.
- Speed on hitting the ground (A → C, S = 0) : v² = u² ⇒ v = ±u ; v = u − gT = −u ⇒ speed = u (downward).
Only for ground-to-ground motion under mg only.
- Displacement A → C = 0 ; A → B = +H ; B → C = −H. Distance has no formula : split the path where the ball turns ⇒ distance = 2H.
- e.g. u = 50 m/s, g = 10 m/s² : H = 125 m, T = 10 s, t₁ = t₂ = 5 s, v = −50 m/s, distance = 250 m.
- With g = 10 m/s² the speed changes by 10 m/s every second : 50, 40, 30, 20, 10, 0 going up and 10, 20, …, 50 coming down — at the same height the speed is the same while going up and coming down. Distance in a second : S = (u + v2)t, e.g. 1st second (50 + 40)/2 × 1 = 45 m.
- Passing a height h : S = +h in ut − ½gt² = h gives two times (going up and coming down). e.g. u = 50 m/s, h = 80 m : t² − 10t + 16 = 0 ⇒ t = 2 s (v = +30 m/s) and t = 8 s (v = −30 m/s) ⇒ speed 30 m/s both times.
21. Motion under Gravity – From a Tower
- Ball released (u = 0) from height H (↑ +ve, A top → B ground) : −H = 0 − ½gT².
v = 0 + (−g)√(2H/g) = −√(2gH) ⇒ speed √(2gH).
- Displacement is from the initial point (top of the tower) to the ground ⇒ S = −H in every case ; only the sign of u changes.
| Tower 160 m (↑ +ve) | S | u |
|---|---|---|
| Released | −160 m | 0 |
| Projected up at 20 m/s | −160 m | +20 m/s |
| Projected down at 20 m/s | −160 m | −20 m/s |
- Projected down at 20 m/s : −160 = −20t − 5t² ⇒ t² + 4t − 32 = 0 ⇒ t = 4 s ; v = −20 − 10(4) = −60 m/s ⇒ speed 60 m/s ; max height 160 m ; distance 160 m.
- Of the two roots of the quadratic, reject the negative time.
Sol. A → C : −160 = 20t − 5t² ⇒ t² − 4t − 32 = 0 ⇒ (t − 8)(t + 4) = 0 ⇒ T = 8 s. v = 20 − 10(8) = −60 m/s ⇒ 60 m/s.
Rise above top : 0 = 20² − 2(10)h₁ ⇒ h₁ = 20 m ⇒ H = 180 m from the ground ; distance = 20 + 20 + 160 = 200 m
Same speed (60 m/s) on reaching the ground whether thrown up or down at 20 m/s.
Thrown up : no need to split into "up" and "down" parts — a = −g is constant for the whole flight, so one equation from top to ground works.
Sol. Hits the ground at time t : H = 5t² … (i). At (t − 1) it has fallen H − 45 : H − 45 = 5(t − 1)² … (ii).
5t² − 45 = 5t² − 10t + 5 ⇒ t = 5 s ⇒ H = 5(5)² = 125 m.
22. Vertical Motion with Air Resistance
- Air resistance force FR is always opposite to velocity ⇒ it gives a constant retardation a (opposite to v).
- A → C (up and back) : s = 0, but the acceleration is not constant (it changes when the direction of motion changes) ⇒ s = ut + ½at² cannot be used from A to C directly. Break into A → B (up) and B → C (down).
| Part | Forces | Acceleration (downward) |
|---|---|---|
| Going up | mg ↓, FR ↓ | a₁ = mg + FRm = g + a |
| Coming down | mg ↓, FR ↑ | a₂ = mg − FRm = g − a |
e.g. u = 60 m/s, a = 2 m/s² : up (a₁ = −12 m/s²) : 0 = 60 − 12t₁ ⇒ t₁ = 5 s ; H = 60(5) − ½(12)(5)² = 150 m.
Down (u = 0, a₂ = −8 m/s², s = −150 m) : v² = 2(8)(150) = 2400 ⇒ v = 20√6 ≈ 49 m/s ; t₂ = √(75/2) = 5√6/2 ≈ 6.1 s ; T = t₁ + t₂ ≈ 11.1 s.
- So with air resistance : t₂ > t₁ and the ball returns with speed less than u.
Moving Platform & Variable Acceleration
23. Release of an Object from a Moving Platform
- When an object is released (not thrown) from a moving platform (train, balloon, aeroplane), its initial velocity = velocity of the platform at the instant of release.
- After release, the object and the platform may have different accelerations, according to a = forcemass. A released object moves under gravity only ⇒ a = g downward.
- e.g. balloon rising with v : the released ball first moves up with v, then falls.
Balloon rising with constant v = 20 m/s ; stone dropped at t = 5 s (H = 20 × 5 = 100 m) : −100 = 20t − 5t² ⇒ t² − 4t − 20 = 0 ⇒ t = 2 + 2√6 ≈ 6.9 s.
Sol. At 5 s : v = 8 × 5 = 40 m/s, h = ½(8)(5)² = 100 m. Stone (u = +40, a = −10, s = −100) : t² − 8t − 20 = 0 ⇒ (t − 10)(t + 2) = 0 ⇒ t = 10 s.
Rise above release h₁ = 40²/20 = 80 m ⇒ distance = 2(80) + 100 = 260 m. Balloon at t = 15 s : ½(8)(15)² = 900 m ⇒ separation 900 m.
24. Variable Acceleration – Tools
- When v and a vary, use differentiation and integration.
- If a and v are opposite (retardation of magnitude a) : a = −dvdt = −vdvdx.
- Definite integration : the initial values give the lower limits, the final (unknown) values the upper limits, e.g. ∫xix dx , ∫tit dt.
- ∫y dx is not possible without knowing y in terms of x (∫x dx = x²/2 + C, but ∫y dx ≠ xy or y²/2). Similarly ∫a dt, ∫v dt, ∫a dv can be done only when the relation between the two variables is known.
- So choose the form to match the given data : a(t) ⇒ a = dv/dt ; a(x) or v(x) ⇒ a = v dv/dx ; v(t) ⇒ v = dx/dt. (With a = 6t + 10, ∫v dv = ∫(6t + 10)dx fails — the right side mixes t and x.)
25. Calculus Results for Variable Motion
- Differentiation : ddx(xⁿ) = nxⁿ⁻¹ ; with time use the chain rule : d(x²)dt = 2xdxdt.
| Integral | Result |
|---|---|
| ∫xⁿ dx | xⁿ⁺¹n + 1 + C (n ≠ −1) |
| ∫1x dx | ln x + C |
| ∫dxax + b | 1a ln(ax + b) + C |
| ∫eˣ dx | eˣ + C |
| ∫e(ax + b) dx | 1a e(ax + b) + C |
| ∫sin x dx | −cos x + C |
| ∫sin(ax + b) dx | −1a cos(ax + b) + C |
To remove the log at the end : ln x = y ⇒ x = eʸ.
26. Position Given as a Function of Time
- Differentiate : v = dx/dt, a = dv/dt. "Initial" means t = 0.
| t | x (m) | v (m/s), a (m/s²) |
|---|---|---|
| 0 | 10 | v = 36 ; a = −30 |
| 2 (v = 0) | 38 | v = 0 |
| 2.5 (a = 0) | 37.5 | a = 0 |
| 3 (v = 0) | 37 | v = 0 |
| 5 | 65 | v = 36 ; a = 30 |
- v = 0 : t² − 5t + 6 = 0 ⇒ t = 2, 3 s. a = 0 : t = 5/2 s.
- Displacement in 5 s = xf − xi = 65 − 10 = 55 m. (Distance in 5 s : it turns back at t = 2 and 3 s ⇒ 28 + 1 + 28 = 57 m.)
27. Distance vs Displacement (Turning Points)
- Displacement is easy : s = xf − xi. There is no direct formula for distance.
- In 1-D motion a particle can change its direction only when its velocity becomes zero for an instant. (In 2-D it can turn without v becoming zero.)
- Method : solve v = 0, check that v changes sign there, then add |Δx| of each part.
Sol. v = 2t − 10 = 0 ⇒ t = 5 s (v < 0 before, > 0 after ⇒ turns back). x(0) = 20, x(5) = −5, x(7) = −1.
Displacement = −1 − 20 = −21 m ; distance = |−5 − 20| + |−1 − (−5)| = 25 + 4 = 29 m.
28. Acceleration Given as a Function of Time
- Use a = dv/dt, then v = dx/dt, with limits from the initial conditions.
a = 6t + 10 ; at t = 0 : x = 11 m, v = 4 m/s
∫4v dv = ∫0t (6t + 10) dt ⇒ v − 4 = 3t² + 10t
∫11x dx = ∫0t (3t² + 10t + 4) dt ⇒ x − 11 = t³ + 5t² + 4t
At t = 1 s : a = 16 m/s², v = 17 m/s, x = 21 m.
29. Velocity Given as a Function of Position
- Acceleration : a = v dvdx (or differentiate w.r.t. t using the chain rule and dx/dt = v).
v = 6√x ⇒ a = (6√x) · ddx(6√x) = (6√x)(62√x) = 18 m/s²
or a = 6 · 12√x · dxdt = 3√x · 6√x = 18 m/s²
- Position with time (x = 0 at t = 0) : separate variables, v = dx/dt :
∫0x dx√x = ∫0t 6 dt ⇒ 2√x = 6t ⇒ x = 9t² (∫x−1/2dx = 2√x)
Variable Acceleration & Slope of a Graph
30. Acceleration Given as a Function of Position
- a = f(x) : use a = vdvdx ⇒ ∫v dv = ∫f(x) dx.
- Wrong ways : ∫dv = ∫f(x) dt or ∫f(x) dxv = ∫dv — each side must contain only one variable.
- Once v(x) is known : v = dxdt ⇒ ∫dxv(x) = ∫dt gives x(t).
Sol. ∫0v v dv = ∫0x 12√x dx ⇒ v²2 = 8x3/2 ⇒ v = 4x3/4.
∫0x x−3/4 dx = ∫0t 4 dt ⇒ 4x1/4 = 4t ⇒ x = t⁴ ; v = 4t³ ; a = 12t².
31. Acceleration Given as a Function of Velocity
- a = f(v) : a = dvdt ⇒ ∫dvf(v) = ∫dt gives v(t) ; then v = dxdt gives x(t).
a = 20 − v ; at t = 0 : x = 0, v₀ = 10 m/s
∫10v dv20 − v = ∫0t dt ⇒ −ln20 − v10 = t ⇒ 20 − v = 10e−t
∫0x dx = ∫0t (20 − 10e−t) dt = 20t + 10(e−t − e⁰)
32. Air Resistance Proportional to Speed
- If the air resistance depends on speed, the acceleration is not constant ⇒ the equations of uniform acceleration cannot be used ; write a(v) and integrate with a = dvdt.
Sol. Downward +ve : mg − mv = ma ⇒ a = 10 − v. ∫0v dv10 − v = ∫0t dt ⇒ v = 10(1 − e−t).
∫0y dy = ∫0t 10(1 − e−t) dt ⇒ y = 10(t + e−t − 1).
At t = 10 s : v = 10(1 − e−10) m/s ≈ 10 m/s ; h = 10(9 + e−10) m ≈ 90 m.
33. Gravity Varying with Height
- If g changes linearly with height y : write g = my + c and find m, c from two known values ; then use a = vdvdy (a depends on position).
Sol. y = 0 : g = 10 ; y = 1000 : g = 0 ⇒ g = 10 − y100. Upward +ve : a = −g = y100 − 10 = vdvdy.
Just escapes : v = 0 at y = 1000 m ⇒ ∫01000 (y100 − 10) dy = ∫u0 v dv ⇒ 5000 − 10000 = −u²2 ⇒ u = 100 m/s.
34. Slope of a Graph
θ = angle of the tangent with the +ve x-axis. Slope of a curve at a point P = slope of the tangent at P.
- Slope = d(quantity on y-axis) / d(quantity on x-axis) : v–t graph ⇒ dvdt ; a–v graph ⇒ dadv.
- θ acute ⇒ m +ve ; θ obtuse ⇒ m = tanθ = −tanφ (φ = acute angle with the x-axis) ⇒ m −ve. Parallel lines have the same slope.
- More vertical the line ⇒ larger |m|.
Other quantities on the axes :
| Graph (y vs x) | Slope |
|---|---|
| v vs t² | dvd(t²) = dv2t dt |
| v² vs 1t³ | d(v²)d(1/t³) = 2v dv(−3/t⁴) dt = −23vt⁴dvdt |
35. Maxima, Minima & Concavity
- At a (local) maximum or minimum the tangent is horizontal : slope dydx = 0.
- Concavity = rate of change of the slope dydx, i.e. ddx(dydx) = d²ydx².
36. Shape of an Increasing Graph
- q increasing with t ⇒ dqdt +ve. Whether the curve bends up or down is fixed by d²qdt² :
| q(t) | dqdt and d²qdt² | Shape |
|---|---|---|
| q = 7t³ | 21t² ; 42t (+ve) ⇒ slope increases | concave up |
| q = 7√t | 72√t ; −74t3/2 (−ve) ⇒ slope decreases | concave down |
Area under a Curve & Motion Graphs
37. Area under a Curve
(area enclosed between the curve and the x-axis, from x = a to x = b)
| Graph (y vs x) | Area |
|---|---|
| v–t | ∫v dt |
| a–t | ∫a dt |
| a–v | ∫a dv |
| v²–t | ∫v² dt |
| v²–t³ | ∫v² d(t³) = ∫3t²v² dt |
∫14 (4x + 3) dx = [2x² + 3x]14 = 44 − 5 = 39 ; ∫03 4x² dx = [4x³3]03 = 36
38. Equation of a Straight Line
m = slope = tanθ ; c = intercept on the y-axis
- c = 0 ⇒ line through the origin (y = mx) ; c +ve ⇒ cuts the y-axis above the origin ; c −ve ⇒ below.
39. Standard Graphs – Rules
| Graph | Slope | Area under curve |
|---|---|---|
| x–t | v | ∫x dt |
| v–t | a | displacement = x − xᵢ |
| a–t | dadt | Δv = v − vᵢ |
40. Position–Time (x–t) Graph
- Curve rising ⇒ v +ve ; falling ⇒ v −ve ; peak or valley (horizontal tangent) ⇒ v = 0.
- a = dvdt = d²xdt² = rate of change of the slope ⇒ shape of the curve gives the sign of a :
- Average velocity = xf − xitime (read the two end values from the graph).
Sol. vavg = (−27) − 1515 = −2.8 m/s. Slopes : t = 2 : 303 = 10 m/s ; t = 5 : 0 ; t = 10 : −455 = −9 m/s. Every part is a straight line ⇒ a = 0.
41. Velocity–Time (v–t) Graph
- The most useful graph : gives both a and displacement.
- Area above the t-axis is +ve, below is −ve.
- Distance = |A₁| + |A₂| + … (add magnitudes of all areas).
- At a sharp corner the slope is not defined ⇒ a not defined at that instant.
- Speed = |velocity| ⇒ speed–time graph = v–t graph with the part below the axis flipped above ; area under speed–time = distance.
Sol. a(4) = 2010 = 2 m/s² ; a(12) = −204 = −5 m/s² (a not defined at t = 10 s).
A₁ = ½ × 14 × 20 = 140 ; A₂ = ½ × 6 × 10 = 30 ⇒ s = 140 − 30 = 110 m ; x = 7 + 110 = 117 m ; distance = 140 + 30 = 170 m.
Graphs, Formula Summary & Key Points
42. Acceleration–Time (a–t) Graph
Sol. Δv = 25 + 50 − 100 − 50 = −75 ⇒ v = 4 − 75 = −71 m/s.
43. Graphs against Position
| Graph | Use |
|---|---|
| a–x | Area = ∫a dx = ∫v dv = ½(v² − vᵢ²) |
| v–x | a = vdvdx = v × (slope) |
| v²–x | slope = 2vdvdx = 2a ⇒ a = slope2 |
| v²–x³ | slope = 2v dv3x² dx = 2a3x² |
- a–x area : do not write ∫dvdtdx ; use a = vdvdx.
a–x (from rest) : area up to x = 30 = ½ × 30 × 10 = 150 = ½v² ⇒ v = 10√3 m/s.
v–x line through origin : v = 2x ⇒ at x = 5 : v = 10 m/s, a = vdvdx = 10 × 2 = 20 m/s².
Tangent at 37° to the graph at the point : v–x with v = 60 m/s ⇒ a = 60 × 34 = 45 m/s² ; v²–x ⇒ a = 3/42 = 38 m/s² ; v²–x³ at x = 10 ⇒ a = 3x²2 × 34 = 9x²8 = 112.5 m/s².
v²–x straight line from (0, 0) to (4, 36) : a = 36/42 = 4.5 m/s².
44. Possible & Impossible Graphs
- A quantity has only one value at one instant, and time only moves forward ⇒ a graph against t can never give two values at the same t.
- Distance never decreases ⇒ distance–time slope can never be −ve.
- v +ve ⇒ x keeps increasing ; the particle can come back to a smaller x only if v becomes −ve.
| Graph | Not possible | Reason |
|---|---|---|
| velocity–position | (4) | v > 0 all along, but the loop needs x to decrease |
| velocity–time | (4) | two velocities at the same instant |
| distance–time | (3), (4) | distance decreases ; (4) also has two values at one t |
45. Formula Summary – Kinematics
| Quantity | Result |
|---|---|
| Position vector | r = xî + yĵ + zk̂ ; rB/A = rB − rA |
| Displacement | S = rf − ri ; |S| ≤ l (distance) |
| Circle (angle φ) | l = Rφ ; S = R(1 − cosφ) î + R sinφ ĵ |
| Speed / velocity | v = dl/dt ; v = dr/dt |
| Average speed | total distance / total time |
| Average velocity | displacement / time |
| Units | 1 km/h = 518 m/s |
| V, 2V for half distance | avg. speed = 4V/3 |
| V, 2V for half time | avg. speed = 3V/2 |
| Ant on a cube room | tmin = √5 l/V |
| Two speeds (least time) | sin i / sin r = v₁/v₂ |
| Acceleration | a = dv/dt ; aavg = Δv/Δt |
46. Formula Summary – Equations, Gravity & Graphs
| Quantity | Result |
|---|---|
| Uniform a | v = u + at ; S = ut + ½at² ; v² = u² + 2aS |
| Average form | S = u + v2 t |
| nth second | Snth = u + a2(2n − 1) |
| Mid-point speed | √((u² + v²)/2) |
| Free fall (successive seconds) | 1 : 3 : 5 |
| Thrown up from ground | H = u²/2g ; T = 2u/g ; t₁ = t₂ = u/g |
| Released from height H | T = √(2H/g) ; v = √(2gH) |
| Variable a | v = dx/dt ; a = dv/dt = v dv/dx |
| x–t graph | slope = v |
| v–t graph | slope = a ; area = displacement |
| a–t graph | area = Δv |
Key Points :
- Choose the +ve direction first ; put s, u, v, a with their signs.
- Displacement depends only on the initial and final positions ; distance depends on the path.
- Average speed is total distance ÷ total time — never the simple average of the speeds.
- Equations of motion are valid only for uniform acceleration and give displacement, not distance.
- If the acceleration changes, break the motion into parts ; the final velocity of one part is u of the next.
- With ↑ +ve, a = −g while going up, at the top and while coming down.
- From a tower, S = −H whether the ball is released, thrown up or thrown down.
- For distance, split the motion where v = 0 (turning point).
- A graph against time can never have two values at the same instant ; distance never decreases.