SF Prep
03 Physics Notes 🕒 Updated 2026-10-06
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Position, Displacement & Speed

Motion in a Straight Line

1. Observer, Object & Kinematics

  • Motion of a body depends on both the object and the observer.
  • e.g. a girl sitting in a moving car : her position is different w.r.t. the boy driving beside her (B₁) and w.r.t. a boy standing on the road (B₂).
  • Kinematics describes motion using : position (r→), velocity (v→), acceleration (a→) and time t.

2. Position Vector

  • Requirement : an origin and an axis system.
r→A = x₁î + y₁ĵ + z₁k̂  ;  rA = √(x₁² + y₁² + z₁²)
  • r→A (also written r→A/O) = position of A(x₁, y₁, z₁) w.r.t. the origin O.
  • Similarly for B(x₂, y₂, z₂) : r→B = x₂î + y₂ĵ + z₂k̂.
XYO AB rA rB rB/A

3. Position of B w.r.t. A

  • Triangle law (figure above) : r→A + r→B/A − r→B = 0
r→B/A = r→B − r→A
r→B/A = r→B/C − r→A/C = r→B/D − r→A/D
  • r→B/A does not depend on the choice of origin (C, D = any two origins / observers).

4. Displacement & Distance Travelled

  • Displacement (S→) : a vector — change in position ; straight-line distance and direction from the initial to the final point.
  • Distance travelled (l) : total length of the path covered between two positions ; a scalar.
S→ = r→f − r→i  ;  l = path length
XY AB ri rf S path (l)
|S→| ≤ l
  • Displacement and distance travelled do not depend on the choice of origin.
  • Distance travelled can't be negative and can't decrease with time.
  • Minimum possible distance between two points = |S→| (straight line). e.g. 40 m along x, then 30 m along y : S→ = 40î + 30ĵ, |S→| = 50 m, l = 70 m.
Ex. An eagle flies from its nest N(20, 17, 9) and catches a mouse at B(38, 35, 0) (in m). |S→| and minimum possible distance?
Sol. S→ = r→f − r→i = 18î + 18ĵ − 9k̂ ⇒ |S→| = √(18² + 18² + 9²) = 9√(2² + 2² + 1²) = 27 m ; l ≥ 27 m ⇒ lmin = 27 m.

5. Displacement & Distance on a Circle

  • Car on a circle of radius R = 10 m (centre O at the origin), starting at A(−10, 0), moving clockwise A → B → C → D.
XY ABCD PO φ R S R = 10 m
MotionS→ ; |S→|l = Rθ
A → B (quarter)10î + 10ĵ ; 10√2 m10(π/2) = 5π m
A → C (half)20î ; 20 m10π m
A → D (three-quarter)10î − 10ĵ ; 10√2 m10(3π/2) = 15π m

l = arc length = Rθ (θ in radian = angle turned at the centre). e.g. A → B : S→ = (0î + 10ĵ) − (−10î + 0ĵ) = 10î + 10ĵ.

General point P (angle φ at the centre from OA) :

P = (−R cosφ, R sinφ) ; S→ = (−R cosφ î + R sinφ ĵ) − (−R î + 0ĵ)

l = Rφ  ;  S→ = R(1 − cosφ) î + R sinφ ĵ

|S→| = √( [R(1 − cosφ)]² + (R sinφ)² )

6. Instantaneous Speed & Velocity

  • Instantaneous speed (v) : rate of change of distance travelled.
v = dldt = |dr→|dt

For a small element of path, distance travelled dl = |displacement| = |dr→| (dr→ = small change in position vector).

  • Instantaneous velocity (v→) : rate of change of position.
v→ = dr→dt = dS→dt = v v̂
  • Velocity = (speed)(direction) ; |velocity| = speed.
  • Instantaneous velocity is always tangential to the path.
ABC vvv v tangent to path
  • e.g. constant speed 10 m/s on a circle (as above) : speed = 10 m/s at A, B, C, but v→A = 10ĵ, v→B = 10î, v→C = −10ĵ (m/s) ⇒ velocity changes.

Units of speed & velocity :

SI : m/s  ;  1 km/h = 1000 m3600 s = 518 m/s
  • x km/h = x(5/18) m/s ; e.g. 36 km/h = 36 × 5/18 = 10 m/s. Also 160 cm/s = 1.6 m/s, 767 cm/s = 7.67 m/s.

7. Average Speed & Average Velocity

Avg. speed = total distance travelledtime = lt
Avg. velocity = displacementtime = S→t
  • Magnitude of instantaneous velocity = instantaneous speed.
  • |Avg. velocity| ≤ Avg. speed (since |S→| ≤ l).
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Average Speed, Least Time & Acceleration

8. Uniform Velocity Motion

  • Uniform = same throughout : v→ = constant.

v→ = dr→/dt ⇒ dr→ = v→ dt ⇒ ∫rirf dr→ = v→ ∫₀t dt ⇒ r→f − r→i = v→t

S→ = r→f − r→i = v→t
  • v→ constant ⇒ v constant (speed constant) and v̂ constant (straight-line path).
  • Velocity constant ⇒ speed constant ; but speed constant ⇏ velocity constant (e.g. motion on a circle with constant speed).
  • Straight-line path in one direction ⇒ l = |S→| = vt ; avg. velocity = v→, avg. speed = v.
  • Speed v along a given direction : v→ = v v̂. e.g. 60 m/s along 20î − 10ĵ + 20k̂ (magnitude 30) ⇒ v→ = 60(20î − 10ĵ + 20k̂)/30 = 40î − 20ĵ + 40k̂ ; in 6 s : S→ = 240î − 120ĵ + 240k̂, |S→| = vt = 360 m.
Ex. v→ = (20î − 10ĵ + 20k̂) m/s (constant) ; at t = 0 the particle is at (0, 80, 30) m. Position at t = 5 s, S→ and l?
Sol. v = √(20² + 10² + 20²) = 30 m/s. S→ = v→t = 100î − 50ĵ + 100k̂ m ; r→f = r→i + S→ = 100î + 30ĵ + 130k̂ m ; l = |S→| = vt = 150 m.

9. Average Speed – Motion in Parts

  • Find each part's time from distance = speed × time ; then avg. speed = total distance / total time.

Half distance : t₁ = l/2V, t₂ = l/22V ⇒ avg. speed = ll/2V + l/4V = 4V3

Half time : l₁ = V(t/2), l₂ = 2V(t/2) ⇒ avg. speed = l₁ + l₂t = 3V2

Straight road, A → BAvg. speed
V for 1st half distance, 2V for 2nd half distance4V/3
V for 1st half time, 2V for 2nd half time3V/2
  • Half-distance and half-time cases give different answers — always use total distance ÷ total time.
Ex. V for the 1st half distance ; in the 2nd half distance, 2V for half of the remaining time and 3V for the rest. Avg. speed?
Sol. t₁ = l/2V. 2nd half (time t₂) : 2V(t₂/2) + 3V(t₂/2) = l/2 ⇒ t₂ = l/5V.
Avg. speed = ll/2V + l/5V = 10V7

10. Minimum Time Problems

  • Constant speed ⇒ l = vt ⇒ minimum time ⇔ minimum path length.

Ant on a cubical room (side l), corner to opposite corner, speed V (can't fly) :

  • If it could fly : along the body diagonal √3 l ⇒ t = √3 l/V (not allowed).
  • Floor face diagonal + vertical edge : t = (√2 l + l)/V.
  • Shortest : unfold the floor and the wall into one plane ⇒ straight line across a 2l × l rectangle : √((2l)² + l²) = √5 l (it crosses the floor–wall edge at its midpoint).
floorwall √5 l 2l l floor + wall unfolded
tmin = √5 lV

11. Least-Time Path : Cylinder & Two Speeds

  • Body moving on surfaces (cannot fly) : unfold the surfaces into one plane ; the shortest path is the straight line joining the two points in the unfolded figure.
floorwall 2l l AB πR h cube (side l)cylinder, opened
  • Hollow cylinder (radius R, height h), A on the bottom rim to B on the top rim, diametrically opposite : half the curved surface opens into a rectangle πR × h.
dmin = √(h² + (πR)²)  ;  tmin = √(h² + (πR)²)V

Two regions with different speeds :

  • Straight line = shortest length but more path at low speed ; going around = more length at high speed. The least-time path bends at the boundary like light (Snell's law, n = c/v) :
sin isin r = n₂n₁ = v₁v₂

i, r → angles with the normal to the boundary in regions 1 and 2 ; v₁, v₂ → speeds there. (Or write t(x) and put dt/dx = 0.)

r CA 12 x 5 m/s 3 m/s water
Ex. Man at A on the shore (runs 5 m/s, swims 3 m/s) must reach a child C, 12 m from the shore and 29 m along it. Minimum time?
Sol. Running along the shore ⇒ i = 90° : sin 90°/sin r = 5/3 ⇒ sin r = 3/5, r = 37° ⇒ x = 12 tan 37° = 9 m.
tmin = 29 − 95 + √(81 + 144)3 = 4 + 5 = 9 s

12. Acceleration

  • Instantaneous acceleration : rate of change of velocity ; unit m/s².
a→ = dv→dt
a→avg = Δv→Δt = v→f − v→iΔt
  • In 3-D a vector needs components, e.g. v→ = (12î − 14ĵ + 6k̂) m/s.
  • On a straight line only two directions are possible ⇒ the sign alone gives the direction : v→ = 12î ⇔ v = +12 m/s ; v→ = −12î ⇔ v = −12 m/s.
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Signs & Equations of Motion

13. Sign of Displacement, Velocity & Acceleration

  • The sign of s, v, a only gives direction (not size).
  • First decide which direction is +ve (e.g. → +ve, or ↑ +ve).
  • Quantity along the chosen +ve direction ⇒ +ve sign ; opposite to it ⇒ −ve sign. e.g. (→ +ve) a = 4 m/s² to the right ⇒ a = +4 m/s² ; to the left ⇒ a = −4 m/s².
  • Displacement S is measured from initial to final position ; it does not depend on the path (distance l does).
Motion (→ or ↑ +ve)Sl
30 m forward+30 m30 m
30 m backward−30 m30 m
30 m forward, 10 m back+20 m40 m
30 m forward, 40 m back−10 m70 m
30 m forward, 30 m back060 m
Ball : 30 m tower top → ground−30 m30 m
Ball : up 10 m from 30 m tower, then to ground−30 m50 m

Vector form : S = +20 m ⇔ S→ = 20î m ; S = −30 m (↑ +ve) ⇔ S→ = −30ĵ m.

14. Speeding Up & Slowing Down

  • Negative acceleration does NOT mean speed decreases. Speeding up or slowing down depends on the signs of v and a together.
v and aMotion|a|
same direction (same sign)speed up (accelerated)+ d|v|/dt
opposite direction (opposite sign)speed down (retarded)− d|v|/dt

(|v| = speed.) e.g. (→ +ve) v = −10 m/s, a = −2 m/s² ⇒ after 1 s v = −12 m/s : speed rises to 12 m/s although a is negative. v = +10, a = +2 ⇒ +12 m/s : also speeding up.

  • v = +ve, a = −ve ⇒ slowing down ; v = −ve, a = +ve ⇒ slowing down.

15. Sign of Acceleration due to Gravity

  • Near the earth's surface g is constant.
  • It is the force mg that acts on the body ; in free fall only mg acts ⇒ by F = ma :
a = mgm = g  (always downward)
  • Taking ↑ as +ve : a = −g both while going up and while coming down.
  • Going up : v = +ve, a = −ve ⇒ speed down. Coming down : v = −ve, a = −ve ⇒ speed up.

16. Equations of Uniformly Accelerated Motion

  • Valid only when a→ is uniform (constant in magnitude and direction).
v→ = u→ + a→t  ;  S→ = u→t + ½a→t² = r→f − r→i
v→·v→ = u→·u→ + 2a→·S→

Derivation :

a = dvdt ⇒ ∫uv dv = a∫₀t dt ⇒ v − u = at ⇒ v = u + at

v = drdt = u + at ⇒ ∫rirf dr = u∫₀t dt + a∫₀t t dt ⇒ S = rf − ri = ut + ½at²

1-D motion (s, u, v, a with signs) :

QuantityFormula
Velocity at time tv = u + at
Displacement in time tS = ut + ½at² = rf − ri
Position at time tr = ri + ut + ½at²
Velocity after displacement Sv² = u² + 2aS
Displacement in time tS = (u + v2)t
Displacement in nth secondSnth = u + a2(2n − 1)

Snth = Sn − Sn−1 = [un + ½an²] − [u(n − 1) + ½a(n − 1)²] = u + a2(2n − 1)

  • Put s, u, v, a with their signs : along the chosen +ve direction +, opposite −.
  • These equations give displacement, not distance. Distance = |S| only if the motion is uni-directional (no turning back).

17. Standard Results – Uniform Acceleration

  • Start from rest, a = 2 m/s² for 10 s (one direction) : S = ½ × 2 × 10² = 100 m.
  • Distance in the last k seconds = Sin t − Sin (t − k) ; e.g. last 2 s of the above : 100 − 64 = 36 m.
  • Constant force ⇒ a = F/m = constant ⇒ use these equations. From rest, 18 m in the first 3 s : 18 = ½a(3)² ⇒ a = 4 m/s².
  • Same force, mass doubled ⇒ a′ = a/2 = 2 m/s² ⇒ distance in 3 s = ½ × 2 × 3² = 9 m (half).

Speed at the mid-point :

  • Speeds u at A and v at B, constant acceleration : A → B : v² = u² + 2al ; A → mid-point C : vC² = u² + 2a(l/2).
vmid-point = √((u² + v²)/2)

e.g. 10 m/s and 20 m/s ⇒ √250 = 5√10 m/s.

Reaction time :

  • Reaction time : time interval between the moment the driver sees the need to brake and the moment he actually applies the brakes.
  • During the reaction time the brakes are not applied ⇒ the car keeps its constant speed ; then it retards uniformly.
Ex. Car at 72 km/h, traffic light 70 m ahead turns red at t = 0. Reaction time 0.5 s, retardation 4 m/s². Time to stop and final distance from the light?
Sol. 72 km/h = 72 × 518 = 20 m/s. Reaction : x₁ = 20 × 0.5 = 10 m. Braking : 0 = 20 − 4t₁ ⇒ t₁ = 5 s ; x₂ = 20(5) − ½(4)(5)² = 50 m.
Time to stop = 0.5 + 5 = 5.5 s ; distance from the light = 70 − 60 = 10 m
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Motion under Gravity

18. Changing Acceleration – Motion in Parts

  • If the acceleration changes (in magnitude or direction) during the motion, break the motion into parts with constant acceleration ; the final velocity of one part is the initial velocity u of the next part.
Ex. A rabbit starts from rest with constant acceleration a. After 10 s it reverses the direction of the acceleration (same magnitude). When does it get back to the start?
Sol. At 10 s : v₁ = 10a, x₁ = ½a(10)² = 50a. Next part (u = +10a, acc = −a, s = −50a) : −50a = 10a t − ½at² ⇒ t² − 20t − 100 = 0 ⇒ t = 10 + 10√2 ≈ 24.1 s.
Total time from start = 10 + 24.1 ≈ 34.1 s.

Similarly : a train starting from rest with constant a ; its last two cars (each length l) pass a passenger in 6 s and 4 s ⇒ l = 6v₁ + 18a, 2l = 10v₁ + 50a ⇒ v₁ = 7a = at₁ ⇒ the passenger is 7 s late.

19. Free Fall from Rest

  • Released from rest (↑ +ve, a = −g, g = 10 m/s²) — distances fallen in successive seconds :
t = 0, u = 0t = 1 s t = 2 st = 3 s 5 m 15 m 25 m g

0 → 1 s : −x₁ = ½(−10)(1)² ⇒ x₁ = 5 m. 1 → 2 s (u′ = −10 m/s) : −x₂ = −10(1) + ½(−10)(1)² ⇒ x₂ = 15 m (or x₁ + x₂ = ½(10)(2)² = 20 m).

x₁ : x₂ : x₃ = 1 : 3 : 5

20. Motion under Gravity – Ground to Ground

  • Ball projected up with speed u from A, highest point B (v = 0), returns to the ground at C. Take ↑ +ve ⇒ a = −g throughout.
u ACBv = 0 a = −g t₁t₂ H +ve
  • Time of flight T : time for which the ball remains in air. A → C : S = 0 ⇒ 0 = uT − ½gT².
  • Time of ascent (A → B) : 0 = u − gt₁. Time of descent : t₂ = T − t₁.
  • Maximum height (A → B) : 0 = u² − 2gH.
  • Speed on hitting the ground (A → C, S = 0) : v² = u² ⇒ v = ±u ; v = u − gT = −u ⇒ speed = u (downward).
T = 2ug  ;  t₁ = t₂ = T2 = ug  ;  H = u²2g  ;  speed at C = u

Only for ground-to-ground motion under mg only.

  • Displacement A → C = 0 ; A → B = +H ; B → C = −H. Distance has no formula : split the path where the ball turns ⇒ distance = 2H.
  • e.g. u = 50 m/s, g = 10 m/s² : H = 125 m, T = 10 s, t₁ = t₂ = 5 s, v = −50 m/s, distance = 250 m.
  • With g = 10 m/s² the speed changes by 10 m/s every second : 50, 40, 30, 20, 10, 0 going up and 10, 20, …, 50 coming down — at the same height the speed is the same while going up and coming down. Distance in a second : S = (u + v2)t, e.g. 1st second (50 + 40)/2 × 1 = 45 m.
  • Passing a height h : S = +h in ut − ½gt² = h gives two times (going up and coming down). e.g. u = 50 m/s, h = 80 m : t² − 10t + 16 = 0 ⇒ t = 2 s (v = +30 m/s) and t = 8 s (v = −30 m/s) ⇒ speed 30 m/s both times.

21. Motion under Gravity – From a Tower

  • Ball released (u = 0) from height H (↑ +ve, A top → B ground) : −H = 0 − ½gT².
T = √(2H/g)  ;  speed = √(2gH)

v = 0 + (−g)√(2H/g) = −√(2gH) ⇒ speed √(2gH).

  • Displacement is from the initial point (top of the tower) to the ground ⇒ S = −H in every case ; only the sign of u changes.
Tower 160 m (↑ +ve)Su
Released−160 m0
Projected up at 20 m/s−160 m+20 m/s
Projected down at 20 m/s−160 m−20 m/s
  • Projected down at 20 m/s : −160 = −20t − 5t² ⇒ t² + 4t − 32 = 0 ⇒ t = 4 s ; v = −20 − 10(4) = −60 m/s ⇒ speed 60 m/s ; max height 160 m ; distance 160 m.
  • Of the two roots of the quadratic, reject the negative time.
Ex. Ball projected up at 20 m/s from the top of a 160 m tower (g = 10 m/s²). Time of flight, speed at the ground, maximum height, distance?
Sol. A → C : −160 = 20t − 5t² ⇒ t² − 4t − 32 = 0 ⇒ (t − 8)(t + 4) = 0 ⇒ T = 8 s. v = 20 − 10(8) = −60 m/s ⇒ 60 m/s.
Rise above top : 0 = 20² − 2(10)h₁ ⇒ h₁ = 20 m ⇒ H = 180 m from the ground ; distance = 20 + 20 + 160 = 200 m

Same speed (60 m/s) on reaching the ground whether thrown up or down at 20 m/s.

Thrown up : no need to split into "up" and "down" parts — a = −g is constant for the whole flight, so one equation from top to ground works.

Ex. A ball released from the top of a tower covers 45 m in the last second of its motion. Height of the tower?
Sol. Hits the ground at time t : H = 5t² … (i). At (t − 1) it has fallen H − 45 : H − 45 = 5(t − 1)² … (ii).
5t² − 45 = 5t² − 10t + 5 ⇒ t = 5 s ⇒ H = 5(5)² = 125 m.

22. Vertical Motion with Air Resistance

  • Air resistance force FR is always opposite to velocity ⇒ it gives a constant retardation a (opposite to v).
  • A → C (up and back) : s = 0, but the acceleration is not constant (it changes when the direction of motion changes) ⇒ s = ut + ½at² cannot be used from A to C directly. Break into A → B (up) and B → C (down).
PartForcesAcceleration (downward)
Going upmg ↓, FR ↓a₁ = mg + FRm = g + a
Coming downmg ↓, FR ↑a₂ = mg − FRm = g − a

e.g. u = 60 m/s, a = 2 m/s² : up (a₁ = −12 m/s²) : 0 = 60 − 12t₁ ⇒ t₁ = 5 s ; H = 60(5) − ½(12)(5)² = 150 m.

Down (u = 0, a₂ = −8 m/s², s = −150 m) : v² = 2(8)(150) = 2400 ⇒ v = 20√6 ≈ 49 m/s ; t₂ = √(75/2) = 5√6/2 ≈ 6.1 s ; T = t₁ + t₂ ≈ 11.1 s.

  • So with air resistance : t₂ > t₁ and the ball returns with speed less than u.
Page 5
Moving Platform & Variable Acceleration

23. Release of an Object from a Moving Platform

  • When an object is released (not thrown) from a moving platform (train, balloon, aeroplane), its initial velocity = velocity of the platform at the instant of release.
  • After release, the object and the platform may have different accelerations, according to a = forcemass. A released object moves under gravity only ⇒ a = g downward.
  • e.g. balloon rising with v : the released ball first moves up with v, then falls.

Balloon rising with constant v = 20 m/s ; stone dropped at t = 5 s (H = 20 × 5 = 100 m) : −100 = 20t − 5t² ⇒ t² − 4t − 20 = 0 ⇒ t = 2 + 2√6 ≈ 6.9 s.

Ex. A balloon starts from rest on the ground with constant (net) acceleration 8 m/s² upward. A stone is dropped at t = 5 s. Time to hit the ground, distance travelled by the stone, and balloon–stone distance at that moment?
Sol. At 5 s : v = 8 × 5 = 40 m/s, h = ½(8)(5)² = 100 m. Stone (u = +40, a = −10, s = −100) : t² − 8t − 20 = 0 ⇒ (t − 10)(t + 2) = 0 ⇒ t = 10 s.
Rise above release h₁ = 40²/20 = 80 m ⇒ distance = 2(80) + 100 = 260 m. Balloon at t = 15 s : ½(8)(15)² = 900 m ⇒ separation 900 m.

24. Variable Acceleration – Tools

  • When v and a vary, use differentiation and integration.
v→ = dr→dt  ;  a→ = dv→dt
1-D :  v = dxdt  ;  a = dvdt = vdvdx
  • If a and v are opposite (retardation of magnitude a) : a = −dvdt = −vdvdx.
Displacement Velocity Acceleration d/dt d/dt ∫v dt ∫a dt
  • Definite integration : the initial values give the lower limits, the final (unknown) values the upper limits, e.g. ∫xix dx , ∫tit dt.
  • ∫y dx is not possible without knowing y in terms of x (∫x dx = x²/2 + C, but ∫y dx ≠ xy or y²/2). Similarly ∫a dt, ∫v dt, ∫a dv can be done only when the relation between the two variables is known.
  • So choose the form to match the given data : a(t) ⇒ a = dv/dt ; a(x) or v(x) ⇒ a = v dv/dx ; v(t) ⇒ v = dx/dt. (With a = 6t + 10, ∫v dv = ∫(6t + 10)dx fails — the right side mixes t and x.)

25. Calculus Results for Variable Motion

  • Differentiation : ddx(xⁿ) = nxⁿ⁻¹ ; with time use the chain rule : d(x²)dt = 2xdxdt.
IntegralResult
∫xⁿ dxxⁿ⁺¹n + 1 + C  (n ≠ −1)
∫1x dxln x + C
∫dxax + b1a ln(ax + b) + C
∫eˣ dxeˣ + C
∫e(ax + b) dx1a e(ax + b) + C
∫sin x dx−cos x + C
∫sin(ax + b) dx−1a cos(ax + b) + C
∫x₁x dxax + b = 1a lnax + bax₁ + b

To remove the log at the end : ln x = y ⇒ x = eʸ.

26. Position Given as a Function of Time

  • Differentiate : v = dx/dt, a = dv/dt. "Initial" means t = 0.
x = 2t³ − 15t² + 36t + 10 ⇒ v = 6t² − 30t + 36 ; a = 12t − 30
tx (m)v (m/s), a (m/s²)
010v = 36 ; a = −30
2 (v = 0)38v = 0
2.5 (a = 0)37.5a = 0
3 (v = 0)37v = 0
565v = 36 ; a = 30
  • v = 0 : t² − 5t + 6 = 0 ⇒ t = 2, 3 s. a = 0 : t = 5/2 s.
  • Displacement in 5 s = xf − xi = 65 − 10 = 55 m. (Distance in 5 s : it turns back at t = 2 and 3 s ⇒ 28 + 1 + 28 = 57 m.)

27. Distance vs Displacement (Turning Points)

  • Displacement is easy : s = xf − xi. There is no direct formula for distance.
  • In 1-D motion a particle can change its direction only when its velocity becomes zero for an instant. (In 2-D it can turn without v becoming zero.)
  • Method : solve v = 0, check that v changes sign there, then add |Δx| of each part.
x = −5−10x = 20 t = 5t = 7t = 0 t = 0 → 5 : v < 0 (25 m) t = 5 → 7 : v > 0 (4 m)
Ex. x = t² − 10t + 20 (m). Displacement and distance from t = 0 to 7 s?
Sol. v = 2t − 10 = 0 ⇒ t = 5 s (v < 0 before, > 0 after ⇒ turns back). x(0) = 20, x(5) = −5, x(7) = −1.
Displacement = −1 − 20 = −21 m ; distance = |−5 − 20| + |−1 − (−5)| = 25 + 4 = 29 m.

28. Acceleration Given as a Function of Time

  • Use a = dv/dt, then v = dx/dt, with limits from the initial conditions.

a = 6t + 10 ; at t = 0 : x = 11 m, v = 4 m/s

∫4v dv = ∫0t (6t + 10) dt ⇒ v − 4 = 3t² + 10t

v = 3t² + 10t + 4 (m/s)

∫11x dx = ∫0t (3t² + 10t + 4) dt ⇒ x − 11 = t³ + 5t² + 4t

x = t³ + 5t² + 4t + 11 (m)

At t = 1 s : a = 16 m/s², v = 17 m/s, x = 21 m.

29. Velocity Given as a Function of Position

  • Acceleration : a = v dvdx (or differentiate w.r.t. t using the chain rule and dx/dt = v).

v = 6√x ⇒ a = (6√x) · ddx(6√x) = (6√x)(62√x) = 18 m/s²

or a = 6 · 12√x · dxdt = 3√x · 6√x = 18 m/s²

v = 6√x ⇒ a = 18 m/s² (constant)
  • Position with time (x = 0 at t = 0) : separate variables, v = dx/dt :

∫0x dx√x = ∫0t 6 dt ⇒ 2√x = 6t ⇒ x = 9t²  (∫x−1/2dx = 2√x)

x = 9t²
Page 6
Variable Acceleration & Slope of a Graph

30. Acceleration Given as a Function of Position

  • a = f(x) : use a = vdvdx ⇒ ∫v dv = ∫f(x) dx.
  • Wrong ways : ∫dv = ∫f(x) dt or ∫f(x) dxv = ∫dv — each side must contain only one variable.
  • Once v(x) is known : v = dxdt ⇒ ∫dxv(x) = ∫dt gives x(t).
Ex. a = 12√x ; at t = 0, x = 0 and v = 0. Find x, v and a at time t.
Sol. ∫0v v dv = ∫0x 12√x dx ⇒ v²2 = 8x3/2 ⇒ v = 4x3/4.
∫0x x−3/4 dx = ∫0t 4 dt ⇒ 4x1/4 = 4t ⇒ x = t⁴ ; v = 4t³ ; a = 12t².

31. Acceleration Given as a Function of Velocity

  • a = f(v) : a = dvdt ⇒ ∫dvf(v) = ∫dt gives v(t) ; then v = dxdt gives x(t).

a = 20 − v ; at t = 0 : x = 0, v₀ = 10 m/s

∫10v dv20 − v = ∫0t dt ⇒ −ln20 − v10 = t ⇒ 20 − v = 10e−t

v = 20 − 10e−t (m/s)  ;  a = 20 − v = 10e−t

∫0x dx = ∫0t (20 − 10e−t) dt = 20t + 10(e−t − e⁰)

x = 20t + 10e−t − 10 (m)

32. Air Resistance Proportional to Speed

  • If the air resistance depends on speed, the acceleration is not constant ⇒ the equations of uniform acceleration cannot be used ; write a(v) and integrate with a = dvdt.
Ex. A 2 kg ball is released from the top of a tower. |air resistance| = |momentum| = mv. It hits the ground after 10 s. Height of the tower and speed on hitting the ground? (g = 10 m/s²)
Sol. Downward +ve : mg − mv = ma ⇒ a = 10 − v. ∫0v dv10 − v = ∫0t dt ⇒ v = 10(1 − e−t).
∫0y dy = ∫0t 10(1 − e−t) dt ⇒ y = 10(t + e−t − 1).
At t = 10 s : v = 10(1 − e−10) m/s ≈ 10 m/s ; h = 10(9 + e−10) m ≈ 90 m.

33. Gravity Varying with Height

  • If g changes linearly with height y : write g = my + c and find m, c from two known values ; then use a = vdvdy (a depends on position).
Ex. On a planet, g decreases linearly from 10 m/s² at the surface to zero at h = 1000 m (no gravity above). Minimum speed u of projection (upward) to escape the field?
Sol. y = 0 : g = 10 ; y = 1000 : g = 0 ⇒ g = 10 − y100. Upward +ve : a = −g = y100 − 10 = vdvdy.
Just escapes : v = 0 at y = 1000 m ⇒ ∫01000 (y100 − 10) dy = ∫u0 v dv ⇒ 5000 − 10000 = −u²2 ⇒ u = 100 m/s.

34. Slope of a Graph

Slope = dydx = tanθ

θ = angle of the tangent with the +ve x-axis. Slope of a curve at a point P = slope of the tangent at P.

yx θ tangent P
  • Slope = d(quantity on y-axis) / d(quantity on x-axis) : v–t graph ⇒ dvdt ; a–v graph ⇒ dadv.
θ θ acute ⇒ m +ve θ φ θ obtuse ⇒ m −ve
  • θ acute ⇒ m +ve ; θ obtuse ⇒ m = tanθ = −tanφ (φ = acute angle with the x-axis) ⇒ m −ve. Parallel lines have the same slope.
  • More vertical the line ⇒ larger |m|.
12 12 3 4 slope = +4 slope = 0 slope = −3

Other quantities on the axes :

Graph (y vs x)Slope
v vs t²dvd(t²) = dv2t dt
v² vs 1t³d(v²)d(1/t³) = 2v dv(−3/t⁴) dt = −23vt⁴dvdt

35. Maxima, Minima & Concavity

  • At a (local) maximum or minimum the tangent is horizontal : slope dydx = 0.
Maxima : d²ydx² −ve  ;  Minima : d²ydx² +ve
  • Concavity = rate of change of the slope dydx, i.e. ddx(dydx) = d²ydx².
+ 0 − − 0 + concave down slope + → 0 → − d²y/dx² −ve concave up slope − → 0 → + d²y/dx² +ve

36. Shape of an Increasing Graph

  • q increasing with t ⇒ dqdt +ve. Whether the curve bends up or down is fixed by d²qdt² :
q(t)dqdt and d²qdt²Shape
q = 7t³21t² ; 42t (+ve) ⇒ slope increasesconcave up
q = 7√t72√t ; −74t3/2 (−ve) ⇒ slope decreasesconcave down
qt q = 7t³ slope increasing qt q = 7√t slope decreasing
Page 7
Area under a Curve & Motion Graphs

37. Area under a Curve

Area under curve = ∫ab y dx

(area enclosed between the curve and the x-axis, from x = a to x = b)

Graph (y vs x)Area
v–t∫v dt
a–t∫a dt
a–v∫a dv
v²–t∫v² dt
v²–t³∫v² d(t³) = ∫3t²v² dt
14 yx y = 4x + 3 39 3 yx y = 4x² 36

∫14 (4x + 3) dx = [2x² + 3x]14 = 44 − 5 = 39 ;  ∫03 4x² dx = [4x³3]03 = 36

38. Equation of a Straight Line

y = mx + c

m = slope = tanθ ; c = intercept on the y-axis

yx c > 0 c = 0 c < 0 c
  • c = 0 ⇒ line through the origin (y = mx) ; c +ve ⇒ cuts the y-axis above the origin ; c −ve ⇒ below.

39. Standard Graphs – Rules

Slope = dydx  ;  Area under curve = ∫y dx
v = dxdt  ;  a = dvdt = vdvdx
GraphSlopeArea under curve
x–tv∫x dt
v–tadisplacement = x − xᵢ
a–tdadtΔv = v − vᵢ

40. Position–Time (x–t) Graph

Slope = dxdt = v = tanθ
xt v +ve v = 0 v −ve v = 0 v +ve
  • Curve rising ⇒ v +ve ; falling ⇒ v −ve ; peak or valley (horizontal tangent) ⇒ v = 0.
  • a = dvdt = d²xdt² = rate of change of the slope ⇒ shape of the curve gives the sign of a :
a = −ve (∩)a = +ve (∪)
  • Average velocity = xf − xitime (read the two end values from the graph).
x (m)t (s) 4515−27 37 1215 v=+10 v = 0 v = −9
Ex. For the x–t graph above (straight parts), find the average velocity from t = 0 to 15 s, and v, a at t = 2, 5, 10 s.
Sol. vavg = (−27) − 1515 = −2.8 m/s. Slopes : t = 2 : 303 = 10 m/s ; t = 5 : 0 ; t = 10 : −455 = −9 m/s. Every part is a straight line ⇒ a = 0.

41. Velocity–Time (v–t) Graph

  • The most useful graph : gives both a and displacement.
Slope = dvdt = a  ;  Area = ∫v dt = x − xᵢ = displacement
t₁t₂ area = s vt a +ve a = 0 a −ve a = 0 a +ve
  • Area above the t-axis is +ve, below is −ve.
  • Distance = |A₁| + |A₂| + … (add magnitudes of all areas).
  • At a sharp corner the slope is not defined ⇒ a not defined at that instant.
  • Speed = |velocity| ⇒ speed–time graph = v–t graph with the part below the axis flipped above ; area under speed–time = distance.
v (m/s)t 20−10 1014 1620 A₁ = +140 A₂ = −30
Ex. v–t graph above ; x = +7 m at t = 0. Find a at t = 4 s and 12 s, displacement, position and distance at t = 20 s.
Sol. a(4) = 2010 = 2 m/s² ; a(12) = −204 = −5 m/s² (a not defined at t = 10 s).
A₁ = ½ × 14 × 20 = 140 ; A₂ = ½ × 6 × 10 = 30 ⇒ s = 140 − 30 = 110 m ; x = 7 + 110 = 117 m ; distance = 140 + 30 = 170 m.
speedt 2010 1014 1620 area = distance = 170
Page 8
Graphs, Formula Summary & Key Points

42. Acceleration–Time (a–t) Graph

Slope = dadt  ;  Area = ∫a dt = v − vᵢ = Δv (change in velocity)
t₁t₂ area = Δv at a (m/s²)t 10−10 510 2030 25 50 −100 −50
Ex. a–t graph above ; v = 4 m/s at t = 0. Velocity at t = 30 s?
Sol. Δv = 25 + 50 − 100 − 50 = −75 ⇒ v = 4 − 75 = −71 m/s.

43. Graphs against Position

GraphUse
a–xArea = ∫a dx = ∫v dv = ½(v² − vᵢ²)
v–xa = vdvdx = v × (slope)
v²–xslope = 2vdvdx = 2a ⇒ a = slope2
v²–x³slope = 2v dv3x² dx = 2a3x²
  • a–x area : do not write ∫dvdtdx ; use a = vdvdx.
ax 10 1030 150 vx 2010 510 v = 2x

a–x (from rest) : area up to x = 30 = ½ × 30 × 10 = 150 = ½v² ⇒ v = 10√3 m/s.

v–x line through origin : v = 2x ⇒ at x = 5 : v = 10 m/s, a = vdvdx = 10 × 2 = 20 m/s².

Tangent at 37° to the graph at the point : v–x with v = 60 m/s ⇒ a = 60 × 34 = 45 m/s² ; v²–x ⇒ a = 3/42 = 38 m/s² ; v²–x³ at x = 10 ⇒ a = 3x²2 × 34 = 9x²8 = 112.5 m/s².

v²–x straight line from (0, 0) to (4, 36) : a = 36/42 = 4.5 m/s².

44. Possible & Impossible Graphs

  • A quantity has only one value at one instant, and time only moves forward ⇒ a graph against t can never give two values at the same t.
  • Distance never decreases ⇒ distance–time slope can never be −ve.
  • v +ve ⇒ x keeps increasing ; the particle can come back to a smaller x only if v becomes −ve.
(1) (2) (3) (4)
GraphNot possibleReason
velocity–position(4)v > 0 all along, but the loop needs x to decrease
velocity–time(4)two velocities at the same instant
distance–time(3), (4)distance decreases ; (4) also has two values at one t

45. Formula Summary – Kinematics

QuantityResult
Position vectorr = xî + yĵ + zk̂ ; rB/A = rB − rA
DisplacementS = rf − ri ; |S| ≤ l (distance)
Circle (angle φ)l = Rφ ; S = R(1 − cosφ) î + R sinφ ĵ
Speed / velocityv = dl/dt ; v = dr/dt
Average speedtotal distance / total time
Average velocitydisplacement / time
Units1 km/h = 518 m/s
V, 2V for half distanceavg. speed = 4V/3
V, 2V for half timeavg. speed = 3V/2
Ant on a cube roomtmin = √5 l/V
Two speeds (least time)sin i / sin r = v₁/v₂
Accelerationa = dv/dt ; aavg = Δv/Δt

46. Formula Summary – Equations, Gravity & Graphs

QuantityResult
Uniform av = u + at ; S = ut + ½at² ; v² = u² + 2aS
Average formS = u + v2 t
nth secondSnth = u + a2(2n − 1)
Mid-point speed√((u² + v²)/2)
Free fall (successive seconds)1 : 3 : 5
Thrown up from groundH = u²/2g ; T = 2u/g ; t₁ = t₂ = u/g
Released from height HT = √(2H/g) ; v = √(2gH)
Variable av = dx/dt ; a = dv/dt = v dv/dx
x–t graphslope = v
v–t graphslope = a ; area = displacement
a–t grapharea = Δv

Key Points :

  • Choose the +ve direction first ; put s, u, v, a with their signs.
  • Displacement depends only on the initial and final positions ; distance depends on the path.
  • Average speed is total distance ÷ total time — never the simple average of the speeds.
  • Equations of motion are valid only for uniform acceleration and give displacement, not distance.
  • If the acceleration changes, break the motion into parts ; the final velocity of one part is u of the next.
  • With ↑ +ve, a = −g while going up, at the top and while coming down.
  • From a tower, S = −H whether the ball is released, thrown up or thrown down.
  • For distance, split the motion where v = 0 (turning point).
  • A graph against time can never have two values at the same instant ; distance never decreases.