SF Prep Notes
01 Physics Notes 🕒 Updated 2026-10-02
Page 1
Motion in a Plane

Motion in a Plane

1. 2-D or 3-D Motion

  • We divide 2-D or 3-D motion into 2 or 3 mutually perpendicular directions (axes) and solve the motion on each axis separately.
  • Motion only along x-axis → 1-D ; in x–y plane → 2-D ; in x–y–z space → 3-D.
yxz (x, y, z) x–y plane x–y–z

2. Kinematics

In 3D (vector form) :

r→ = x î + y ĵ + z k̂
v→ = dr→dt  ,  a→ = dv→dt

Along different axes :

(1-D : a = dvdt = vdvdx ,  v = dxdt)

AxisVelocityAcceleration
xvx = dx/dtax = dvx/dt = vx dvx/dx
yvy = dy/dtay = dvy/dt = vy dvy/dy
zvz = dz/dtaz = dvz/dt = vz dvz/dz

3. Uniform Acceleration Motion

(a→ = constant vector)

v→ = u→ + a→t
s→ = u→t + ½ a→t² = r→ − r→i
v→·v→ = u→·u→ + 2 a→·s→

i.e. v² = u² + 2 a→·s→

4. Rectangular Components (2D)

  • Any vector (v, a, F) can be split into two perpendicular components.
θ from x-axis
θv v cosθv sinθ
θ from y-axis
θv v sinθv cosθ
  • Component along the side of the angle → cosθ ; the other one → sinθ.

5. Addition of Rectangular Components

θv vxvy
v = √(vx² + vy²)  ,  tanθ = vyvx
e.g. vx = 30 m/s, vy = 40 m/s
v = √(30² + 40²) = 50 m/s
tanθ = 4030 (θ from x-axis)  ;   tanφ = 3040 (φ from y-axis)

6. Projectile – Assumptions

  • Ignore air resistance.
  • g is uniform (constant, downward).
  • Only force on the body = mg (downward) ⇒ acceleration = g downward.

Key Points :

  • Solve each axis separately; time t is common to all axes.
  • Equations of motion hold in vector form when a→ is constant.
  • v² = u² + 2a→·s→ uses the dot product.
  • Resultant of ⊥ components : v = √(vx² + vy²).
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Motion in a Plane

7. Ground to Ground Projectile

  • A particle (mass m) is projected from the ground with speed u at an angle θ with the horizontal. Only force = mg ⇒ acceleration = g downward.
θu H R ABC t₁t₂
SymbolMeaning
Ttime of flight (A → B → C)
Hmaxm height of ball
Rrange = distance AC
t₁time of ascent (A → B)
t₂time of descent (B → C)
  • At highest point B, vertical velocity = 0 (only u cosθ remains).

8. Motion along x & y

x-axis :

  • ux = u cosθ ,  ax = 0 ⇒ velocity constant in x-direction
vx = u cosθ  ,  x = (u cosθ) t

y-axis :

  • uy = u sinθ ,  ay = −g (constant) ⇒ vy changes
vy = u sinθ − gt
y = (u sinθ) t − ½ gt²

9. Velocity at any time

u cosθvyvφ u cosθ (top) u cosθvy
  • vx = u cosθ = constant ;  vy = u sinθ − gt → variable
  • Net speed and angle φ change with time :
v = √(vx² + vy²)  ,  tanφ = vyvx

10. Time of Flight (T)

  • Best tool : s = ut + ½at² in y-direction (A to C, y = 0) :

0 = u sinθ · T + ½(−g)T²

T = 2u sinθg = 2uyg

11. Time of Ascent (t₁)

  • v = u + at in y-direction (A to B, vy = 0) :

0 = u sinθ + (−g) t₁

t₁ = u sinθg = T2 = t₂

12. Maximum Height (H)

  • v² = u² + 2as in y-direction (A to B) :

0² = (u sinθ)² + 2(−g)(H)

H = u² sin²θ2g = uy²2g

13. Range (R)

  • x-direction : s = ut (a = 0)

R = (u cosθ) T = (u cosθ)2u sinθg

R = u² sin2θg = 2uxuyg

14. Fixed Speed u, Angle θ Variable

  • T and H are maximum for θ = 90° (sinθ = 1) → thrown vertically up.
  • Range is maximum when sin2θ = 1 ⇒ θ = 45° :
Rmax = u²g
  • Range is same for angles θ and (90° − θ) :

R′ = u² sin2(90° − θ)g = u² sin(180° − 2θ)g

    = u² sin2θg = R

yx 75°60°45°30°15°

15° & 75° → same R ; 30° & 60° → same R ; 45° → Rmax

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Motion in a Plane

15. Equation of Trajectory

  • Equation of path of the particle (eliminate t) :

x = (u cosθ) t ⇒ t = xu cosθ

y = (u sinθ)xu cosθ − ½ gx²u² cos²θ

y = x tanθ − gx²2u² cos²θ
y = x tanθ − gx²2u²(1 + tan²θ)
  • Path of a projectile is a parabola (downward opening).

16. Formula Summary (Ground to Ground)

QuantityFormula
Time of flightT = 2u sinθ / g = 2uy/g
Max. heightH = u² sin²θ / 2g = uy²/2g
RangeR = u² sin2θ / g = 2uxuy/g
Ascent / descentt₁ = t₂ = T/2
Trajectoryy = x tanθ − gx²(1 + tan²θ)/2u²
  • Let u fixed, θ varies : θ = 90° → T, H maxm ; θ = 45° → R maxm ; θ and 90° − θ → R same.
  • Particle lands with the same speed u at the same angle θ (below horizontal).
  • At the same height h, speed is the same while going up and coming down.

17. Tower to Ground Projectile

H u (up) uθ
  • Ball thrown straight up with u sinθ and ball thrown at angle θ with u :
  • Both motions are different, but same in y-direction (difference only in x-direction) ⇒ same time to reach the ground.
  • Use y-direction : −H = (u sinθ)T − ½gT²

18. Horizontal Projectile

  • Body thrown horizontally with speed u from height H (uy = 0).
H u u √(2gH) u = 0
  • y-direction : s = ut + ½at² ⇒ −H = 0·T + ½(−g)T²
T = √2Hg
vy (at ground) = √(2gH)  ,  vx = u
Range R = u T = u√2Hg
  • Time of flight is the same as free fall from height H (u = 0) – it doesn't depend on u.
  • Vertical speed at ground = √(2gH) in both cases.

19. Motion Graphs (Solved)

Q. A ball is projected up from ground with velocity 40 m/s (g = 10 m/s²). Draw (1) velocity–time, (2) height–time, (3) velocity–height graphs.
  • u = 40 m/s, a = −10 m/s²
  • T = 2uyg = 8 s ,  t₁ = t₂ = 4 s
  • H = uy²2g = (40)²20 = 80 m

(1) v–t graph :  v = 40 − 10t

Straight line : slope = −10, intercept = +40

vt +40−40 480
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Motion in a Plane

(2) H–t graph :  H = 40t − 5t²

Downward parabola : t = 0 → H = 0 ; t = 4 → H = 80 m ; t = 8 → H = 0

Ht 80480

(3) v–H graph :  v² = 1600 − 20H

Parabola (opening towards −H) : v = 40 → H = 0 ; v = 0 → H = 80 ; v = −40 → H = 0

vH 40−4080

20. Projectile on Inclined Plane

  • Incline at angle α with horizontal ; ball projected at angle θ with the incline (φ = θ + α with the horizontal).
u α θ (x, y) y = x tanα

Method 1 : Intersect trajectory with the incline line

x tanφ − gx²2u²(1 + tan²φ) = x tanα

⇒ tanφ − tanα = gx2u²(1 + tan²φ)

  • Solve for x, then y = x tanα ; time from x = (u cosφ)t ; range along incline R = √(x² + y²).

Method 2 : Change the axes

  • Take x-axis along the incline and y-axis ⊥ to the incline. Resolve g :
mg mg sinαmg cosα α
AxisInitial velocityAcceleration
x (along incline)u cosθ∓ g sinα
y (⊥ incline)u sinθ− g cosα

21. Up the Incline

  • ux = u cosθ , ax = −g sinα ;  uy = u sinθ , ay = −g cosα (both constant)
  • Time of flight : y-direction, s = 0 :
    0 = u sinθ T + ½(−g cosα)T²
T = 2u sinθg cosα
  • Range (x-direction) :
    R = u cosθ · T − ½ g sinα · T²
R = 2u² sinθ cos(θ + α)g cos²α

22. Down the Incline

  • Projected from the top towards the bottom ; θ with the incline.
  • Now ax = +g sinα (along the motion down the incline), ay = −g cosα.
T = 2u sinθg cosα  (same as up)
  • Range : R = u cosθ · T + ½ g sinα · T²
R = 2u² sinθ cos(θ − α)g cos²α

Key Points :

  • T on incline = 2u sinθ/(g cosα) — θ is the angle with the incline.
  • α = 0 gives back ground-to-ground : T = 2u sinθ/g, R = u² sin2θ/g.
  • Horizontal projectile : T = √(2H/g), independent of u.
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Motion in a Plane

23. Equation of Envelope

  • A cannon (or fountain) fires with fixed speed u at all angles.
  • The envelope is the boundary – no shell / water drop can go outside it, for any angle.
Hmax Rmax (0, 0)

Derivation :

  • Trajectory : y = x tanθ − gx²2u²(1 + tan²θ)

gx²2u²tan²θ − x tanθ + y + gx²2u² = 0

  • If the particle can pass through (x, y), this equation gives real roots of tanθ ⇒ D ≥ 0 :

x² − 4gx²2u²(y + gx²2u²) ≥ 0

⇒ 1 − 2gyu² − g²x²u⁴ ≥ 0  ⇒  y ≤ u²2g − gx²2u²

Envelope :  y = u²2g − gx²2u²
  • It is a downward parabola.
  • x = 0 ⇒ y = u²2g = Hmax  ;  y = 0 ⇒ x = ± u²g = Rmax
  • Point (x, y) inside the envelope → reachable by two angles ; on it → one angle ; outside → not reachable.

24. Parabolic Curves

y = ax² + bx + c   or   x = ay² + by + c
y = ax² + bx + c, a +ve
x² = 4ay
y = ax² + bx + c, a −ve
x² = −4ay
x = ay² + by + c, a +ve
y² = 4ax
x = ay² + by + c, a −ve
y² = −4ax
  • y = ax² + bx + c : a +ve → opens upward ; a −ve → opens downward.
  • x = ay² + by + c : a +ve → opens towards +x ; a −ve → towards −x.
  • e.g. H = 40t − 5t² (a −ve) → downward parabola ; v² = 1600 − 20H → opens towards −H.

25. Quick Formula Revision

CaseFormula
Time of flight2u sinθ / g
Max. heightu² sin²θ / 2g
Rangeu² sin2θ / g ; Rmax = u²/g
Trajectoryy = x tanθ − gx²/(2u² cos²θ)
Horizontal projectileT = √(2H/g), R = u√(2H/g)
Incline (time)2u sinθ / (g cosα)
Envelopey = u²/2g − gx²/2u²

Key Points :

  • Horizontal velocity stays u cosθ throughout ; at the top speed = u cosθ.
  • θ and 90° − θ give the same range ; 45° gives Rmax.
  • Envelope gives the safe boundary : Hmax = u²/2g, Rmax = u²/g.