SF Prep
01 Physics Notes 🕒 Updated 2026-10-06
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Unitary Method, Uniform Change & Scaling

Mathematical Tools

1. Unitary Method

  • Unitary method : first find the value of a single unit, then multiply (or divide) to get the value for the required number of units.
value of 1 unit = total valuetotal units  ⇒  value of x units = total valuetotal units × x

e.g. ₹500 → 20 mangoes ⇒ ₹1 → 20/500 ⇒ ₹300 → 20500 × 300 = 12 mangoes.

  • Uniform rod (mass m, length l) : mass of a part of length x = ml x.
  • Uniformly charged ring (total charge Q) : charge on an arc of angle θ = Q360° × θ.
θ ring : charge Q arc θ : Qθ/360° e.g. Q = 120 C, θ = 45° ⇒ 120 × 45/360 = 15 C

2. Uniform (Linear) Change with Time

  • A quantity changes uniformly (linearly) if it changes by the same amount in every equal interval.
Q = at + b

a → change per second (rate of change) = Q₂ − Q₁t₂ − t₁ ;  b → initial value (at t = 0)

  • Same form as a straight line y = mx + c (m = slope, c = intercept).
  • e.g. speed 10 m/s at t = 0, increasing by 2 m/s every second ⇒ v = 2t + 10 ; at t = 9 s, v = 9 × 2 + 10 = 28 m/s.

Graph :

yx b ΔyΔy ΔxΔx straight line : uniform yx ΔxΔx curve : not uniform
  • Straight line ⇒ slope y₂ − y₁x₂ − x₁ is constant ⇒ equal Δx gives equal Δy ⇒ change is uniform.
  • Curve ⇒ equal Δx gives unequal Δy ⇒ change is not uniform (Q = at + b cannot be used).
Ex. A car's speed changes uniformly from 10 m/s (t = 0) to 70 m/s (t = 12 s). Speed at t = 5 s and at time t?
Sol. Change per second = 70 − 1012 − 0 = 5 m/s per s ⇒ v = 10 + 5t ; at t = 5 s : v = 10 + 25 = 35 m/s.

3. Uniform Change along a Length or Scale

  • The same rule works when a quantity changes uniformly with position x (or with the number of divisions of a scale) :
Q = ax + b

a = change in Qchange in x (change per unit length) ;  b = value at x = 0

AB 25°C175°C C 3 m length 15 m
  • Rod temperature 25 °C (end A) → 175 °C (end B), length 15 m : rate = 175 − 2515 = 10 °C/m ⇒ T = 10x + 25 ; at x = 3 m, T = 55 °C.
  • Uniform resistor (length l), ends at 30 V and 100 V : V = 70lx + 30 ; mid-point (x = l/2) : V = 35 + 30 = 65 V.
  • Meter scale : ammeter, full scale 20 A over 100 divisions ⇒ 20100 = 15 A/div ; 45 divisions ⇒ i = 15 × 45 + 0 = 9 A.

4. Density & Conservation of Mass

ρ = massvolume  ⇒  m = ρV
  • Unit kg/m³. Density depends only on the material, not on shape or size ⇒ different objects made of the same material have the same density.
  • Volumes : sphere V = 43πR³ ; cube V = a³.
  • Same material ⇒ m ∝ V : m₂m₁ = V₂V₁. e.g. sphere of radius R has mass 10 kg ⇒ radius 2R (same material) has 2³ × 10 = 80 kg.

Conservation of mass :

  • On melting, freezing, merging or reshaping, mass is conserved ; volume is not conserved in general (water 1 g/cm³ → ice 0.9 g/cm³ : same mass, larger volume).
  • Same material (density unchanged) ⇒ volume is also unchanged.
  • n equal drops merge into one : n · 43πr³ = 43πR³ ⇒ R = n1/3 r (64 drops of 7 mm ⇒ R = 4 × 7 = 28 mm).
  • Sphere melted into a cube : ρ43πR³ = ρa³ ⇒ a = (43π)1/3 R.
  • Body with a cavity : mremaining = mfull − mcavity (cavity treated as a body of the same material).
Ex. A solid sphere of radius R has mass 540 kg. A spherical cavity of radius R/3 is made inside it. Mass of the remaining body?
Sol. mcavitym = (R/3)³R³ = 127 ⇒ mcavity = 540/27 = 20 kg ⇒ remaining = 540 − 20 = 520 kg.

5. Scaling of Objects (Replica Rule)

  • If every dimension of an object is made N times with no change in shape (a replica), for any shape :
Every lengthAreaVolume
× N× N²× N³
÷ N÷ N²÷ N³
R N times NR V₁, A₁ N³V₁, N²A₁

Sphere : V₂ = 43π(NR)³ = N³V₁ ;  surface area A₂ = 4π(NR)² = N²A₁

  • 2-D object (photographic enlargement) : every length × N ⇒ area A → N²A.
  • Mass m = ρV : same density ⇒ m × N³ (e.g. heart twice as big, 500 g ⇒ 8 × 500 = 4000 g).
  • Different density : m₂m₁ = ρ₂ρ₁ · N³.
Ex. A brain twice the size (same shape) of a 1 kg brain has 1.5 times its density. Its mass?
Sol. V₂ = 2³V₁ = 8V₁ ⇒ m₂ = (1.5ρ₁)(8V₁) = 12 m₁ = 12 kg.

6. Useful Results from Basic Maths

  • Linear variation : y = ax + b ⇒ a = rate of change (slope), b = initial value (value at x = 0).
  • e.g. speed in a pipe of radius R varies uniformly from 3v₀ (axis) to v₀ (wall) : rate = (v₀ − 3v₀)/R ⇒ v = 3v₀ − 2v₀Rr (check : r = 0 ⇒ 3v₀ ; r = R ⇒ v₀).
Every length × N ⇒ area A₂ = N²A₁ ; volume V₂ = N³V₁
  • Size made 1/5 at the same mass : V₂ = V₁/125 ⇒ ρ₂ = 125ρ₁ (ρV = constant).
  • Mass = ρ × volume ; sphere V = 43πR³ ⇒ M ∝ ρR³ (radius 2R, density 3ρ ⇒ 3 × 8 = 24 times the mass).
Hollow sphere (shell R₁ to R₂) : V = 43π(R₂³ − R₁³)

e.g. core of density 2ρ up to R/2, outer part ρ from R/2 to R : Mouter/Mcore = ρ(1 − ⅛)/(2ρ · ⅛) = 7/2.

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Trigonometry

7. Trigonometric Ratios

θ P B H P = perpendicular B = base H = hypotenuse
RatioReciprocal
sinθ = P/Hcosecθ = H/P = 1/sinθ
cosθ = B/Hsecθ = H/B = 1/cosθ
tanθ = P/Bcotθ = B/P = 1/tanθ
P² + B² = H²
  • One ratio given ⇒ draw the triangle, find the missing side by Pythagoras, then read the others. e.g. sin x = 2/3 ⇒ B = √(9 − 4) = √5 ⇒ cos x = √5/3, tan x = 2/√5.
Ex. Right angle at A, ∠B = 37°, AC = 12 m (sin37° = 3/5, tan37° = 3/4). Find AB and BC.
Sol. tan37° = 12/AB = 3/4 ⇒ AB = 16 m ; sin37° = 12/BC = 3/5 ⇒ BC = 20 m.

8. Values at Standard Angles

θsinθcosθtanθ
0°010
30° (π/6)1/2√3/21/√3
45° (π/4)1/√21/√21
60° (π/3)√3/21/2√3
90° (π/2)10∞ (not defined)
37°3/54/53/4
53°4/53/54/3

37° and 53° come from the 3 : 4 : 5 triangle (sin37° = cos53° = 3/5 ; cos37° = sin53° = 4/5).

9. Units of Angle – Degree & Radian

  • Radian is the SI unit (the "real" unit). Degree may be used only inside sin, cos, tan : sin60° = sin(π/3).
  • If an angle is multiplied by any physical quantity, it must be in radian.
π rad = 180°  ;  360° = 2π  ;  1° = π180 rad

60° = π/3 ; 30° = π/6 ; 45° = π/4 (multiply degrees by π/180).

10. Arc Length & Sector Area

C θ R R A l
l = Rθ   ;   A = ½ R²θ
  • θ must be in radian. e.g. θ = 45° : l = R(45° × π/180) = πR/4 (not R × 45) ; A = ½R²(π/4) = πR²/8.
Ex. Sector of radius 12 cm and angle 30°. Arc length and area?
Sol. θ = 30° × π/180 = π/6 ⇒ l = 12 × π/6 = 2π cm ; A = ½(144)(π/6) = 12π cm².

11. Trigonometric Identities

sin²θ + cos²θ = 1  ;  1 + tan²θ = sec²θ  ;  1 + cot²θ = cosec²θ

Negative angle :

sin(−x) = −sin x  ;  cos(−x) = cos x  ;  tan(−x) = −tan x

e.g. sin(−30°) = −½ ; cos(−30°) = cos30° = √3/2

Compound angles :

sin(A ± B) = sinA cosB ± cosA sinB
cos(A ± B) = cosA cosB ∓ sinA sinB
tan(A + B) = tanA + tanB1 − tanA tanB  ;  tan(A − B) = tanA − tanB1 + tanA tanB

15° and 75° (use 45° ∓ 30°) :

15° = 45° − 30°75° = 45° + 30°
sin(√3 − 1)/(2√2)(√3 + 1)/(2√2)
cos(√3 + 1)/(2√2)(√3 − 1)/(2√2)
tan(√3 − 1)/(√3 + 1)(√3 + 1)/(√3 − 1)

e.g. sin15° = sin45°cos30° − cos45°sin30° = 1√2·√32 − 1√2·12 ; tan15° can also be found as sin15°/cos15°.

12. Double Angle & Half Angle Results

sin2A = 2 sinA cosA
cos2A = cos²A − sin²A = 2cos²A − 1 = 1 − 2sin²A
  • Write cosA = cos(2 · A/2) and use the two forms of cos2A :
1 + cosA = 2cos²A2  ;  1 − cosA = 2sin²A2

13. Angles of an N-sided Polygon

  • Sum of all exterior angles of any polygon = 360° = 2π : θ₁ + θ₂ + … + θN = 2π.
  • Sum of all interior angles = (N − 2)180° = (N − 2)π.

Interior φ = π − θ at each corner ⇒ Σφ = (π − θ₁) + (π − θ₂) + … (N terms) = Nπ − 2π = (N − 2)π

  • Sum of the angles made by all sides at the centre = 360° ⇒ in a regular polygon each side makes 2π/N at the centre.
  • e.g. 12-sided polygon : interior sum = (12 − 2)π = 10π.
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Polygons, Binomial & Sphere

14. Regular Polygon – Distances from the Centre

  • Regular polygon : all sides equal (a), all interior angles equal.
C r₂ r₁ π/N a a r₁ = ⊥ distance of a side from C r₂ = distance of a corner from C
  • Join C to the ends of one side (angle 2π/N) and drop ⊥ r₁ on it : right triangle with angle π/N at C, opposite side a/2.

tan(π/N) = a/2r₁  ;  sin(π/N) = a/2r₂

r₁ = a2 cotπN   ;   r₂ = a2 cosecπN
Polygonr₁r₂
Equilateral triangle (N = 3)a/(2√3)a/√3
Square (N = 4)a/2a/√2
Pentagon (N = 5)(a/2) cot(π/5)(a/2) cosec(π/5)
Hexagon (N = 6)√3a/2a

Pentagon : each side makes 72° at the centre (half-angle 36°). Hexagon : 60° at the centre, so it splits into 6 equilateral triangles ⇒ r₂ = a.

Ex. Distance between the centre and any corner of a regular octagon of side 16 cm?
Sol. r₂ = a2cosecπN = 162cosecπ8 = 8 cosec(π/8) cm.

15. Binomial Approximation

(1 + x)n ≈ 1 + nx   if x ≪ 1
  • x and n may be positive, negative or fractions. x ≪ 1 means roughly x < 0.1 (1/10).
  • If required (e.g. first-order terms cancel), keep the next term :
(1 + x)n ≈ 1 + nx + n(n − 1)2x²
FormExample
(1 + x)n ≈ 1 + nx(1.02)⁴ ≈ 1 + 4(0.02) = 1.08
(1 − x)n ≈ 1 − nx(0.98)⁴ ≈ 1 − 4(0.02) = 0.92
(1 + x)−n ≈ 1 − nx(1.02)−4 ≈ 1 − 4(0.02) = 0.92
(1 − x)−n ≈ 1 + nx(0.98)−4 ≈ 1 + 4(0.02) = 1.08
  • Method : write the number as (1 ± small) and use 1 + nx with the sign of x. e.g. (0.99)−7 = (1 + (−0.01))−7 ≈ 1 + (−7)(−0.01) = 1.07.
  • It is approximate : (1.1)² = 1.21 exactly, but 1 + 2(0.1) = 1.2.
  • More : (1.02)1/4 ≈ 1 + 0.02/4 = 1.005 ; (1.02)−5 ≈ 0.9 ; (0.97)−4 ≈ 1.12.
Ex. Find the non-zero value of (1.02)⁵ + (0.98)⁵ − 2.
Sol. First order : 1 + 5(0.02) + 1 − 5(0.02) − 2 = 0 ⇒ keep x² terms : 2 × 5 × 42(0.02)² = 0.008.

16. Binomial Approximation for (a + x)n

  • If x ≪ a then x/a ≪ 1 ; take an common :

(a + x)n = [a(1 + x/a)]n = an(1 + x/a)n

(a + x)n ≈ an(1 + nxa)   if x ≪ a

Powers : 2a·2b = 2a+b ; (2a)b = 2ab ; 2a/2b = 2a−b ; e.g. (10²)1/2 = 10.

  • (101)⁷ = (100)⁷(1 + 1/100)⁷ ≈ 10¹⁴ × 1.07 = 107 × 10¹².
  • (102)⁴ ≈ 10⁸(1 + 4 × 2/100) = 108 × 10⁶ ;  (102)1/2 ≈ 10(1 + ½ × 2/100) = 10.1.
  • (31)⁴ − (30)⁴ = 30⁴[(1 + 1/30)⁴ − 1] ≈ 30⁴ × 4/30 = 4 × 30³ = 108 × 10³.

Standard results (x ≪ a) :

  • √(a² − x²) − a = a(1 − x²a²)1/2 − a ≈ a(1 − x²2a²) − a = −x²2a
  • KQx(a² + x²)3/2 = KQx(a²)3/2(1 + x²/a²)3/2 ≈ KQxa³(1 + 3x²/2a²)
Ex. Soap bubble : inner radius 20 cm, outer radius 21 cm. Approximate volume of the soap shell?
Sol. V = 43π[(20 + 1)³ − 20³] = 43π·20³[(1 + 120)³ − 1] ≈ 43π·20³ × 320 = 4π(20)² = 1600π cm³ (exact : 43π(9261 − 8000) ≈ 1681π cm³).

17. Small Angle (Trigonometric) Approximation

sin x ≈ x ≈ tan x  ;  cos x ≈ 1
  • Valid when the angle is very small : x < 10° in degree ; x ≪ 1 in radian.
  • x must be in radian in sin x ≈ x ≈ tan x.
  • If required : cos x ≈ 1 − x²2.
AngleApproximate value
sin3°, tan3°3 × π/180 = π/60
sin2°, tan2°2 × π/180 = π/90
cos2°≈ 1
sin²2°(π/90)² = π²/8100

18. Sphere & Spherical Cap

Sphere : V = 43πR³  ;  Surface area = 4πR²
θ R C h cap
  • Cap of height h cut from a sphere of radius R ; θ = half-angle of the cap at the centre C (h = R − R cosθ).
Curved area of cap : A = 2πR²(1 − cosθ) = 2πRh
Volume of cap : V = πh²3(3R − h)
  • Hemisphere (h = R) : A = 2πR², V = πR²3(3R − R) = 23πR³.
  • Satellite at altitude R above the earth (radius R) : the visible cap is bounded by tangent lines from the satellite ⇒ cosθ = R2R = ½ (θ = 60°, h = R/2) ⇒ area covered = 2πR²(1 − ½) = πR².
Ex. Spherical watermelon (radius R, mass 6.4 kg, uniform density) is cut so that the smaller part has depth R/2. Mass of the smaller part?
Sol. Vcap = π(R/2)²3(3R − R2) = 5πR³24 ; same density ⇒ m₂m = 5/244/3 = 532 ⇒ m₂ = 532 × 6.4 = 1 kg.
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Straight Line & Slope

19. Straight Line : Slope & Intercept

y = mx + c
  • y changes uniformly (linearly) with x.
  • m → slope = tanθ ; θ → angle of the line with the +ve x-axis (measured anticlockwise).
  • c → y-intercept (where the line cuts the y-axis).
xy θ c y = mx + c
  • Slope from two points (x₁, y₁) and (x₂, y₂) on the line :
m = tanθ = y₂ − y₁x₂ − x₁
  • c > 0 : line cuts the y-axis above O ; c = 0 : line passes through the origin, y = mx ; c < 0 : cuts below O.

20. Sign of the Slope

m > 0m < 0 m = 0m → ∞
LineθSlope m = tanθ
Parallel to x-axis (e.g. y = 4)0°0
Parallel to y-axis (e.g. x = 3)90°→ ∞
Rising to the rightacutepositive
Falling to the rightobtusenegative
  • Parallel lines make the same θ ⇒ same slope.
  • Falling line making acute angle φ with the x-axis : θ = 180° − φ ⇒ m = tan(180° − φ) = −tanφ.

e.g. θ = 120° (φ = 60°) : m = tan120° = −tan60° = −√3. A v–t graph rising at 60°, then flat, then falling at 60° : slopes √3, 0, −√3.

21. Comparing Slopes

  • Positive slopes : larger θ (θ₂ > θ₁) ⇒ tanθ₂ > tanθ₁ ⇒ m₂ > m₁.
  • Greater |m| ⇒ steeper (more vertical) line — for both positive and negative slopes.
  • Negative slopes : compare by value and by magnitude separately.

e.g. falling lines at φ = 30° and 60° with the x-axis : m₁ = −tan30° = −1/√3, m₂ = −tan60° = −√3.
By value : −√3 < −1/√3 ⇒ m₂ < m₁ ; by magnitude : |m₂| = √3 > |m₁| = 1/√3 ⇒ line 2 is steeper.

22. Slope of the Tangent to a Curve

  • Tangent to a 2-D (x–y) curve : the line which just touches the curve at a point.
Slope of tangent = tanθ = dydx

v–t graph :

Slope of v–t graph = dvdt = acceleration a
vt a constant a increasing a decreasing
  • Straight line through O : v increasing, slope constant ⇒ a constant.
  • Curve bending upward : v increasing, slope increasing ⇒ a increasing.
  • Curve bending over (flattening) : v increasing, slope decreasing ⇒ a decreasing.

Change of |slope| along a curve (moving forward in x) :

m > 0|m| decreases m > 0|m| increases m < 0|m| increases m < 0|m| decreases
  • Tangent becoming more vertical ⇒ |m| increases ; becoming more horizontal ⇒ |m| decreases.

23. Slope in a Momentum–Time Graph

F = dpdt = slope of the p–t graph
24pt (s) 468 θ φ
Ex. p–t graph : p rises from 0 to 24 (SI units) in 0–4 s, stays constant for 4–6 s, falls to 0 at 8 s. Maximum force on the particle?
Sol. 0–4 s : F = tanθ = 24/4 = 6 N ; 4–6 s : F = 0 ; 6–8 s : F = −tanφ = −24/2 = −12 N (opposite direction) ⇒ Fmax = 12 N.
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Maxima, Minima & Vectors

24. Maxima & Minima

  • At a local maximum or local minimum the tangent is horizontal ⇒ slope = 0.
  • Value of y at a local maximum is higher than the values of y at nearby points on either side of it (lower for a local minimum).
Local maxima / minima : dydx = 0
Condition (where dy/dx = 0)Point
d²ydx² < 0 (negative)maximum
d²ydx² > 0 (positive)minimum
xy x₁x₂ local maxlocal min
  • For the cubic y = ax³ + bx² + cx + d above : at x₁ there is a local maximum (dy/dx = 0, d²y/dx² < 0), but y at x₁ is not the greatest value of y — the curve goes higher further right.
  • For a parabola y = ax² + bx + c opening upward, the local minimum at x₁ is also the least value of y.

Method :

  • Put dy/dx = 0 → find x ; check the sign of d²y/dx² at that x ; substitute x in y for ymax / ymin.

e.g. y = x² − 8x + 10 : dy/dx = 2x − 8 = 0 ⇒ x = 4 ; d²y/dx² = 2 > 0 ⇒ minimum, ymin = 16 − 32 + 10 = −6.
y = 3x² − 12x + 100 : x = 2, d²y/dx² = 6 > 0 ⇒ ymin = 12 − 24 + 100 = 88.
y = 2x³ − 15x² + 36x + 12 : dy/dx = 6x² − 30x + 36 = 0 ⇒ (x − 2)(x − 3) = 0 ; d²y/dx² = 12x − 30 = −6 at x = 2 (maximum), +6 at x = 3 (minimum).

25. Maxima & Minima – Applications

  • To find a maximum : write the quantity y in terms of one variable x (use the given condition), put the first derivative zero and check the second derivative.
dydx = 0  ;  d²ydx² negative ⇒ maxima
GivenMaximum whenMaximum value
F = Kq₁q₂/r², q₁ + q₂ = 16 C, r = 2 mq₁ = q₂ = 8 CF = 16K
R₁ + R₂ = 20 Ω (series) ; parallel Req = R₁R₂/(R₁ + R₂)R₁ = R₂ = 10 ΩReq = 5 Ω

F = K4(16q₁ − q₁²) ; Req = 20R₁ − R₁²20. In both cases the sum is fixed and the maximum comes when the two parts are equal.

C h/2 R r h
Ex. A cylinder is cut from a solid sphere of radius R. Maximum volume of the cylinder?
Sol. (h/2)² + r² = R² ⇒ V = πr²h = π(R²h − h³4) ; dVdh = π(R² − 3h²4) = 0 ⇒ h = 2R√3 (d²Vdh² = −3πh2 < 0 ⇒ maxima)
Vmax = 4πR³3√3

26. Standard Result : a sin x + b cos x

y = a sin x + b cos x ⇒ dydx = a cos x − b sin x = 0 ⇒ tan x = ab

ymax = √(a² + b²)  (at tan x = a/b)  ;  ymin = −√(a² + b²)

e.g. y = 3 sin x + 4 cos x : tan x = 3/4 ⇒ x = 37° ; d²y/dx² = −3 sin37° − 4 cos37° = −5 < 0 ⇒ ymax = 3(3/5) + 4(4/5) = 5 ; ymin = −5.

Ex. A rectangle has perimeter 20 m. Maximum possible area?
Sol. 2a + 2b = 20 ⇒ b = 10 − a ; A = a(10 − a) = 10a − a². dA/da = 10 − 2a = 0 ⇒ a = 5 ; d²A/da² = −2 < 0 (maximum) ⇒ Amax = 25 m² (a = b = 5 m, a square).

27. Scalars

  • Scalar : physical quantity fully described by a single number (with unit) and having no direction, e.g. mass, temperature, volume, speed, charge.
  • A scalar can be any real number — positive or negative, e.g. temperature 42 °C or −10 °C ; charge of proton +1.6 × 10⁻¹⁹ C, electron −1.6 × 10⁻¹⁹ C.
  • Scalars add by simple algebraic sum : 10 C + 4 C = 14 C ; (+10 C) + (−6 C) = 4 C.
  • Sign of a scalar shows its nature, not a direction : charges +10 C and −6 C are of opposite nature ; work W = +80 J ⇒ energy supplied, W = −60 J ⇒ energy withdrawn (like +10,000 and −8,000 in a bank account).
  • Never drop the sign of a scalar, e.g. potential energy U = −Gm₁m₂r keeps its minus sign.

28. Vectors

  • Vector : quantity having both magnitude and direction and which follows the laws of vector addition.
  • Drawn as an arrow : length of the arrow corresponds to the magnitude, arrowhead shows the direction. Same direction but longer arrow ⇒ larger magnitude.
Vector A = A→  ;  Magnitude = |A→| = A  (never negative)
  • In a vector, the sign shows direction : + ⇒ along +î (or +ĵ, +k̂), − ⇒ along −î (or −ĵ, −k̂). e.g. forces along x : F₁ = +10 N (towards +x), F₂ = −8 N (towards −x).
  • Once the direction is drawn, the sign can be dropped and only the magnitude written : gravitational force F = −Gm₁m₂r² (minus ⇒ attraction) is drawn as two arrows towards each other, each of magnitude Gm₁m₂r².
  • e.g. +ve direction to the right, velocity v to the right : a = −5 m/s² means 5 m/s² towards the left (opposite to v).
  • Forces 8 N and 6 N : same direction ⇒ net 14 N ; opposite directions ⇒ net 2 N — the net depends on the directions.
  • Electric current also has a direction, but currents 8 A and 6 A meeting at a junction always give 14 A, whatever their directions — current does not follow vector addition. Having a direction alone does not make a quantity a vector.
Page 6
Addition of Vectors

29. Unit Vector, Parallel & Antiparallel Vectors

 = A→|A→| = A→A
  • Unit vector  gives the direction of A→ ; its magnitude is 1 and it is unitless.
  • e.g. A→ = 10 m towards east ⇒ A = 10 m, Â = (10 m towards east)/(10 m) = 1 towards east.
AB AB Parallel : Â = B̂ Antiparallel : Â = −B̂
  • Parallel vectors : same direction ⇒ Â = B̂ ; magnitudes A and B may or may not be equal.
  • Antiparallel vectors : opposite directions ⇒ Â = −B̂.

30. Multiplying a Vector by a Scalar

  • Any vector = magnitude × unit vector : A→ = AÂ.
  • î, ĵ, k̂ → unit vectors along the x, y, z axes. F→ = (8î + 6ĵ + 3k̂) N means (8 N)î + (6 N)ĵ + (3 N)k̂.
  • Positive scalar : direction stays the same, only the magnitude changes.
kA→ = (kA)Â  ;  A→k = (Ak)Â   (k > 0)

e.g. A→ = 4 m toward east ⇒ 3A→ = 12 m toward east ; A→ = 4î ⇒ 3A→ = 12î, A→/2 = 2î.

  • Negative scalar : direction becomes opposite and the magnitude is multiplied (or divided) by the number.
−A→ : same magnitude, opposite direction

A→ = 10 m toward east ⇒ −A→ = 10 m toward west. A→ = 10î ⇒ −A→ = 10(−î), −4A→ = 40(−î), −A→/2 = 5(−î).

31. Equal Vectors & Shifting a Vector

TypeConditionMeaning
Equal vectorsA→ = B→A = B and  = B̂
Equal and oppositeA→ = −B→A = B and  = −B̂
  • A vector can be displaced parallel to itself : with the same magnitude and direction it is the same vector.
  • This is used to bring vectors tail to tail (to measure the angle) or head to tail (to add them).

32. Angle between Two Vectors

  • θ = angle between the vectors when their tails coincide (or their heads coincide) ; 0° ≤ θ ≤ 180° (take 60°, not 300°).
  • Head of one on the tail of the other : the angle seen is not θ ; shift (extend) one vector ⇒ θ = 180° − (angle seen).
60° 60° 60° θ = 60° θ = 60° θ = 120° tails together heads together head on tail

e.g. tails together at 30° ⇒ θ = 30° ; head of one on the tail of the other, 30° seen ⇒ θ = 180° − 30° = 150°.

33. Polygon Law of Vector Addition

  • Vectors arranged in cyclic order (tail of the next on the head of the previous) : resultant goes from the tail of the first to the head of the last.
ABCD R
A→ + B→ + C→ + D→ = R→
  • Vectors in cyclic order forming a closed polygon ⇒ resultant zero : A→ + B→ + C→ + D→ + E→ = 0.
  • Not in cyclic order? Reverse the wrong vector(s) by writing them with a minus sign. e.g. hexagon with B→ and E→ reversed : A→ + (−B→) + C→ + D→ + (−E→) + F→ = 0 ⇒ A→ + C→ + D→ + F→ = B→ + E→.
  • Triangle : A→, B→, C→ head to tail all round ⇒ A→ + B→ + C→ = 0 ; C→ from the tail of A→ to the head of B→ ⇒ A→ + B→ = C→.

34. Equilibrium & Equal Coplanar Forces

  • A particle is in equilibrium if the net force on it is zero :
F→net = F₁→ + F₂→ + F₃→ + … = 0
  • Forces in equilibrium, drawn head to tail, form a closed polygon.
  • N equal, coplanar forces with zero resultant ⇒ the angles between adjacent forces are equal ; equal forces at equal angles cancel each other.
Angle between adjacent forces = 2πN = 360°N
N23458
Angle180°120°90°72°45°
FFF 120°120°120° FFF closed triangle

Head to tail, N equal forces form a regular polygon (3 forces ⇒ equilateral triangle) ; exterior angle = 360°/N.

35. Lami's Theorem

  • If three coplanar forces acting at a point have zero resultant :
F₁F₂F₃ θ₃θ₁θ₂
F₁sinθ₁ = F₂sinθ₂ = F₃sinθ₃

θ₁ = angle between F₂→ and F₃→ (opposite to F₁→) ; θ₂ between F₃→ and F₁→ ; θ₃ between F₁→ and F₂→.

Proof : head to tail the forces form a triangle with interior angles (180° − θ₁), (180° − θ₂), (180° − θ₃) ; sine rule + sin(180° − θ) = sinθ.

Ex. A 10 kg block (weight 100 N) hangs from a knot held by a horizontal string T₁ and a string T₂ at 30° above the horizontal on the other side. Find T₁, T₂.
Sol. Angle opposite T₁ = 90° + 30° = 120°, opposite T₂ = 90°, opposite 100 N = 150° : T₁sin120° = T₂sin90° = 100sin150° = 200 ⇒ T₂ = 200 N, T₁ = 100√3 N
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Resultant, Subtraction & Components

36. Triangle Law & Resultant of Two Vectors

  • Triangle law : tail of B→ on the head of A→ ⇒ the resultant goes from the tail of A→ to the head of B→.
R→ = A→ + B→ = B→ + A→
θ ABR B cosθB sinθ

θ = angle between A→ and B→ : R² = (A + B cosθ)² + (B sinθ)² = A² + B²(cos²θ + sin²θ) + 2AB cosθ

R = |A→ + B→| = √(A² + B² + 2AB cosθ)

37. Maximum & Minimum Resultant

θVectorsResultant
0° (cosθ = 1)parallelRmax = A + B
180° (cosθ = −1)antiparallelRmin = |A − B|
|A − B| ≤ |A→ + B→| ≤ A + B
  • F₁ = 8 N, F₂ = 6 N : the resultant lies between 2 N and 14 N ⇒ 5 N, 13 N possible ; 1 N, 15 N not possible.
θ (8 N, 6 N)R = √(100 + 96 cosθ)
0°14 N
60°√148 N
90°10 N
120°√52 N
180°2 N

38. Resultant of Two Equal Vectors

A = B : R = √(2A²(1 + cosθ)) ; using 1 + cosθ = 2cos²(θ/2) ⇒ R = √(4A²cos²(θ/2))

R = 2A cosθ2
  • Unit vectors (|Â| = |B̂| = 1), using 1 − cosθ = 2sin²(θ/2) :
|Â + B̂| = 2cos(θ/2)  ;  |Â − B̂| = 2sin(θ/2)
  • cosθ positive ⇒ 0° ≤ θ < 90° ; cosθ negative ⇒ 90° < θ ≤ 180°.
Ex. F₁ = F₂ = 10 N and their resultant is also 10 N. Angle between the forces?
Sol. 10 = 2(10)cos(θ/2) ⇒ cos(θ/2) = ½ ⇒ θ/2 = 60° ⇒ θ = 120° (head to tail they form an equilateral triangle).

39. Subtraction of Two Vectors

A→ − B→ = A→ + (−B→)
  • Reverse B→ and add by the triangle law. Angle between A→ and B→ = θ ⇒ angle between A→ and −B→ = 180° − θ, and cos(180° − θ) = −cosθ.
θ AB A−BA − B
|A→ − B→| = √(A² + B² − 2AB cosθ)
|A→ − B→|ValueWhen
MaximumA + Bθ = 180° (cosθ = −1)
Minimum|A − B|θ = 0° (cosθ = 1)
  • A→ = 8 m toward east, B→ = 6 m toward north : A→ + B→ = 8 m east + 6 m north ; A→ − B→ = 8 m east + 6 m south.
  • 8 N, 6 N : |F₁→ − F₂→| = √(100 − 96 cosθ) = 2 N, √52 N, 10 N, √148 N, 14 N for θ = 0°, 60°, 90°, 120°, 180°.
  • |F₁→ + F₂→| = 2|F₁→ − F₂→| : squaring ⇒ 10F₁F₂ cosθ = 3(F₁² + F₂²) ⇒ cosθ = 3(F₁² + F₂²)10F₁F₂ ; F₁ = F₂ ⇒ cosθ = 3/5.

40. Two Vectors of Equal Magnitude : |A→ + B→| = n|A→ − B→|

  • |A→| = |B→| = F, angle θ between them. Square both sides of |A→ + B→| = n|A→ − B→| :

F² + F² + 2F² cosθ = n²(F² + F² − 2F² cosθ) ⇒ 1 + cosθ = n² − n² cosθ ⇒ (1 + n²) cosθ = n² − 1

cosθ = n² − 1n² + 1
  • Unit vectors : |Â + B̂| = 2cos(θ/2), |Â − B̂| = 2sin(θ/2) ⇒ dividing :
|Â − B̂| = |Â + B̂| tanθ2
Ex. A→ = aî, B→ = a(cosωt î + sinωt ĵ), ω = π/6 rad/s. First time τ at which |A→ + B→| = √3|A→ − B→|?
Sol. Equal magnitudes a, angle between them = ωt ; n = √3 ⇒ cos(ωt) = 3 − 13 + 1 = ½ ⇒ ωτ = π/3 ⇒ τ = π/3π/6 = 2 s

41. Orthogonal Coordinate System & Position Vector

  • Three mutually perpendicular axes X, Y, Z through the origin O (0, 0, 0) ; î, ĵ, k̂ → unit vectors along +X, +Y, +Z (−î, −ĵ, −k̂ along the negative axes).
A ≡ (x, y, z) :  r→ = OA→ = xî + yĵ + zk̂
r = |r→| = √(x² + y² + z²)
XYZ O AB rA rB rB/A

Position vector of B w.r.t. A :

A ≡ (x₁, y₁, z₁), B ≡ (x₂, y₂, z₂) ; r→A = x₁î + y₁ĵ + z₁k̂, r→B = x₂î + y₂ĵ + z₂k̂

r→B/A = r→B − r→A = (x₂ − x₁)î + (y₂ − y₁)ĵ + (z₂ − z₁)k̂
|r→B/A| = √((x₂ − x₁)² + (y₂ − y₁)² + (z₂ − z₁)²)

42. Rectangular Components in 2-D

  • A vector A→ making angle θ with the x-axis is replaced by two perpendicular vectors along the axes (its components).
θA A cosθ A sinθ θA A sinθ A cosθ

Right triangle : AxA = cosθ, AyA = sinθ

Ax = A cosθ  ;  Ay = A sinθ  ;  A→ = A cosθ î + A sinθ ĵ
  • e.g. A = 5 at θ = 37° : Ax = 5 × 45 = 4, Ay = 5 × 35 = 3 ⇒ A→ = 4î + 3ĵ.
  • cos goes with the side of the angle : if θ is measured from the y-axis, then Ay = A cosθ and Ax = A sinθ (right figure).

e.g. vector at 30° with the y-axis, Ay = 2√3 : A cos30° = 2√3 ⇒ A = 4 ⇒ Ax = A sin30° = 2.

Signs in the four quadrants (θ = acute angle with the x-axis) :

Vector pointsA→
right, upA cosθ î + A sinθ ĵ
left, upA cosθ (−î) + A sinθ ĵ
left, downA cosθ (−î) + A sinθ (−ĵ)
right, downA cosθ î + A sinθ (−ĵ)
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Component Method & Dot Product

43. Magnitude & Direction from Components

  • Components Ax, Ay form a right triangle with A→ as hypotenuse :
A = √(Ax² + Ay²)  ;  tanθ = AyAx

θ = angle with the x-axis. e.g. v→ = 6î + 8ĵ : v = √(6² + 8²) = 10, tanθ = 8/6 = 4/3 ⇒ θ = 53°.

44. Resultant by the Component Method

  • Resolve every vector along x and y ; add all x-components and all y-components (with signs).
  • Then R = √(Rx² + Ry²), tanθ = Ry/Rx.
Resultant zero ⇒ Fx = 0 and Fy = 0 (separately)

e.g. 12 N along −x, 16 N along +y and F below the +x-axis at θ have zero resultant : F cosθ = 12, F sinθ = 16 ⇒ F = √(12² + 16²) = 20 N, tanθ = 16/12 = 4/3.

37° 4 N6 N20 N
Ex. Resultant of 4 N (along −x), 6 N (along +y) and 20 N (at 37° above +x)?
Sol. 20 N ⇒ 20cos37° = 16 (x), 20sin37° = 12 (y). Rx = 16 − 4 = 12, Ry = 6 + 12 = 18 ⇒ F→ = 12î + 18ĵ ;
F = √(12² + 18²) = 6√13 N, tanθ = 18/12 = 3/2 with the x-axis.

45. Scalar (Dot) Product

A→ · B→ = AB cosθ

A, B → magnitudes ; θ → angle between the vectors

  • Result is only a number — a scalar, no direction.
  • Sign depends only on cosθ : 0° ≤ θ < 90° ⇒ positive ; 90° < θ ≤ 180° ⇒ negative.
  • A→ ⊥ B→ ⇒ A→ · B→ = 0.
î·î = ĵ·ĵ = k̂·k̂ = 1  ;  î·ĵ = ĵ·k̂ = k̂·î = 0

A→ = A₁î + A₂ĵ + A₃k̂, B→ = B₁î + B₂ĵ + B₃k̂ :

A→ · B→ = A₁B₁ + A₂B₂ + A₃B₃

e.g. (î + 2ĵ + 3k̂)·(4î + 5ĵ + 6k̂) = 4 + 10 + 18 = 32 ; (î − 2ĵ + 3k̂)·(4î − 5ĵ − 6k̂) = 4 + 10 − 18 = −4.

Uses :

cosθ = A→ · B→AB
  • Perpendicular condition : P→ = î + 4ĵ + 2k̂ ⊥ Q→ = 6î − 4ĵ + mk̂ ⇒ 6 − 16 + 2m = 0 ⇒ m = 5.
Ex. Angle between P→ = î + 2ĵ + 2k̂ and Q→ = 3î − 4ĵ + 5k̂?
Sol. P→·Q→ = 3 − 8 + 10 = 5 ; P = √(1 + 4 + 4) = 3, Q = √(9 + 16 + 25) = 5√2 ⇒ cosθ = 53 × 5√2 = 13√2

46. Projection of a Vector (using Dot Product)

θ BA B cosθ
  • Projection (component) of B→ on A→ : length B cosθ along Â.

(B cosθ)Â = (B cosθ)A→A = (AB cosθA²)A→

Projection of B→ on A→ = (B cosθ)Â = (A→ · B→) A→A²
Projection of A→ on B→ = (A→ · B→) B→B²
  • The vector in the numerator and A² (or B²) in the denominator belong to the vector on which we project.
  • e.g. 20 N at 37° with the x-axis : projection on the x-axis = (20 cos37°)î = 16î.

e.g. projection of Q→ = 3î − 4ĵ + 5k̂ on P→ = î + 2ĵ − 2k̂ : Q→·P→ = 3 − 8 − 10 = −15, P = 3 ⇒ −159(î + 2ĵ − 2k̂) = −53(î + 2ĵ − 2k̂).

47. Algebra of the Dot Product

A→ · A→ = (A)(A) cos0° = A²
  • Dot product distributes and can be expanded like ordinary algebra : A→ · (3A→ + 2B→) = 3A→·A→ + 2A→·B→ = 3A² + 2AB cosθ.
  • A→·B→ = B→·A→ ⇒ the two cross terms add up.

(A→ + B→)² = (A→ + B→)·(A→ + B→) = A→·A→ + A→·B→ + B→·A→ + B→·B→

(A→ + B→)² = |A→ + B→|² = A² + B² + 2AB cosθ
  • e.g. A = 3, B = 4, θ = 60° : A→·(3A→ + 2B→) = 27 + 24(½) = 39 ; (A→ + B→)² = 9 + 12 + 16 = 37.
  • Method : if |A→ + B→| is given, square it to get AB cosθ ( = A→·B→ ), then expand the required product.
Ex. A = 6, B = 5, |A→ + B→| = 9. Find (3A→ + 4B→)·(A→ − B→).
Sol. 36 + 25 + 60cosθ = 81 ⇒ cosθ = 1/3, AB cosθ = 10. Product = 3A² − 3A→·B→ + 4A→·B→ − 4B² = 3A² + AB cosθ − 4B² = 108 + 10 − 100 = 18

48. Position Vector Results

Point on the line joining two points :

OPQS PSQ R = Q − P b|R|

S lies on R→ = Q→ − P→ with PS = b|R→| ⇒ S→ = P→ + bR→ = P→ + b(Q→ − P→)

S→ = (1 − b)P→ + bQ→

Regular polygon with centre O :

  • Vectors from the centre to all n vertices are equal and at equal angles ⇒ their sum is zero.

From vertex A : AX→ = AO→ + OX→ ; adding for the other (n − 1) vertices : (n − 1)AO→ + (0 − OA→) = (n − 1)AO→ + AO→

Sum of vectors from one vertex A to all other vertices = n AO→

e.g. regular octagon, AO→ = 2î + 3ĵ − 4k̂ : AB→ + AC→ + … + AH→ = 8AO→ = 16î + 24ĵ − 32k̂.

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Formula Summary & Key Points

49. Formula Summary – Basic Maths

TopicResult
Uniform changeQ = at + b (with time) ; Q = ax + b (along a length)
Scaling by Narea × N² ; volume × N³ ; m = ρV
Angleπ rad = 180° ; l = Rθ ; A = ½R²θ
Identitiessin²θ + cos²θ = 1 ; 1 + tan²θ = sec²θ ; 1 + cot²θ = cosec²θ
Compound anglessin(A ± B) = sinA cosB ± cosA sinB ; cos(A ± B) = cosA cosB ∓ sinA sinB
Double anglesin2A = 2 sinA cosA ; cos2A = 2cos²A − 1 = 1 − 2sin²A
Regular N-gon (side a)r₁ = (a/2) cot(π/N) ; r₂ = (a/2) cosec(π/N)
Binomial (x ≪ 1)(1 + x)n ≈ 1 + nx ; (a + x)n ≈ an(1 + nx/a)
Small angle (rad)sin x ≈ x ≈ tan x ; cos x ≈ 1
Spherical capA = 2πR²(1 − cosθ) = 2πRh ; V = πh²3(3R − h)
Straight liney = mx + c ; m = tanθ = y₂ − y₁x₂ − x₁
Slope of a curvedy/dx ; v–t slope = a ; p–t slope = F
Maxima / minimady/dx = 0 ; d²y/dx² < 0 max, > 0 min
a sin x + b cos xmax √(a² + b²) ; min −√(a² + b²)

50. Formula Summary – Vectors

TopicResult
ResultantR = √(A² + B² + 2AB cosθ) ; |A − B| ≤ R ≤ A + B
Equal vectors (A = B)R = 2A cos(θ/2) ; |A − B| = 2A sin(θ/2)
Lami's theoremF₁/sinθ₁ = F₂/sinθ₂ = F₃/sinθ₃
ComponentsAx = A cosθ ; Ay = A sinθ ; A = √(Ax² + Ay²)
Position vectorr = xî + yĵ + zk̂ ; rB/A = rB − rA
Dot productA·B = AB cosθ = A₁B₁ + A₂B₂ + A₃B₃ ; cosθ = A·BAB
Projection of B on AB cosθ = A·BA

Key Points :

  • If every length of a body becomes N times, its area becomes N² times and its volume (and mass, for the same density) N³ times.
  • Use radians in l = Rθ, A = ½R²θ and in the small angle approximation.
  • Binomial approximation works only when the small term is ≪ 1 (roughly below 0.1) ; n may be negative or a fraction.
  • At a local maximum or minimum the slope is zero ; the sign of d²y/dx² tells which one.
  • Magnitude of a vector is never negative ; −A has the same magnitude and the opposite direction.
  • A vector can be shifted parallel to itself without changing it.
  • Vectors forming a closed polygon add to zero ⇒ equilibrium.
  • Two equal vectors at θ = 120° have a resultant equal to each vector.
  • A·B = 0 ⇒ the vectors are perpendicular (for non-zero vectors).