Unitary Method, Uniform Change & Scaling
Mathematical Tools
1. Unitary Method
- Unitary method : first find the value of a single unit, then multiply (or divide) to get the value for the required number of units.
e.g. ₹500 → 20 mangoes ⇒ ₹1 → 20/500 ⇒ ₹300 → 20500 × 300 = 12 mangoes.
- Uniform rod (mass m, length l) : mass of a part of length x = ml x.
- Uniformly charged ring (total charge Q) : charge on an arc of angle θ = Q360° × θ.
2. Uniform (Linear) Change with Time
- A quantity changes uniformly (linearly) if it changes by the same amount in every equal interval.
a → change per second (rate of change) = Q₂ − Q₁t₂ − t₁ ; b → initial value (at t = 0)
- Same form as a straight line y = mx + c (m = slope, c = intercept).
- e.g. speed 10 m/s at t = 0, increasing by 2 m/s every second ⇒ v = 2t + 10 ; at t = 9 s, v = 9 × 2 + 10 = 28 m/s.
Graph :
- Straight line ⇒ slope y₂ − y₁x₂ − x₁ is constant ⇒ equal Δx gives equal Δy ⇒ change is uniform.
- Curve ⇒ equal Δx gives unequal Δy ⇒ change is not uniform (Q = at + b cannot be used).
Sol. Change per second = 70 − 1012 − 0 = 5 m/s per s ⇒ v = 10 + 5t ; at t = 5 s : v = 10 + 25 = 35 m/s.
3. Uniform Change along a Length or Scale
- The same rule works when a quantity changes uniformly with position x (or with the number of divisions of a scale) :
a = change in Qchange in x (change per unit length) ; b = value at x = 0
- Rod temperature 25 °C (end A) → 175 °C (end B), length 15 m : rate = 175 − 2515 = 10 °C/m ⇒ T = 10x + 25 ; at x = 3 m, T = 55 °C.
- Uniform resistor (length l), ends at 30 V and 100 V : V = 70lx + 30 ; mid-point (x = l/2) : V = 35 + 30 = 65 V.
- Meter scale : ammeter, full scale 20 A over 100 divisions ⇒ 20100 = 15 A/div ; 45 divisions ⇒ i = 15 × 45 + 0 = 9 A.
4. Density & Conservation of Mass
- Unit kg/m³. Density depends only on the material, not on shape or size ⇒ different objects made of the same material have the same density.
- Volumes : sphere V = 43πR³ ; cube V = a³.
- Same material ⇒ m ∝ V : m₂m₁ = V₂V₁. e.g. sphere of radius R has mass 10 kg ⇒ radius 2R (same material) has 2³ × 10 = 80 kg.
Conservation of mass :
- On melting, freezing, merging or reshaping, mass is conserved ; volume is not conserved in general (water 1 g/cm³ → ice 0.9 g/cm³ : same mass, larger volume).
- Same material (density unchanged) ⇒ volume is also unchanged.
- n equal drops merge into one : n · 43πr³ = 43πR³ ⇒ R = n1/3 r (64 drops of 7 mm ⇒ R = 4 × 7 = 28 mm).
- Sphere melted into a cube : ρ43πR³ = ρa³ ⇒ a = (43π)1/3 R.
- Body with a cavity : mremaining = mfull − mcavity (cavity treated as a body of the same material).
Sol. mcavitym = (R/3)³R³ = 127 ⇒ mcavity = 540/27 = 20 kg ⇒ remaining = 540 − 20 = 520 kg.
5. Scaling of Objects (Replica Rule)
- If every dimension of an object is made N times with no change in shape (a replica), for any shape :
| Every length | Area | Volume |
|---|---|---|
| × N | × N² | × N³ |
| ÷ N | ÷ N² | ÷ N³ |
Sphere : V₂ = 43π(NR)³ = N³V₁ ; surface area A₂ = 4π(NR)² = N²A₁
- 2-D object (photographic enlargement) : every length × N ⇒ area A → N²A.
- Mass m = ρV : same density ⇒ m × N³ (e.g. heart twice as big, 500 g ⇒ 8 × 500 = 4000 g).
- Different density : m₂m₁ = ρ₂ρ₁ · N³.
Sol. V₂ = 2³V₁ = 8V₁ ⇒ m₂ = (1.5ρ₁)(8V₁) = 12 m₁ = 12 kg.
6. Useful Results from Basic Maths
- Linear variation : y = ax + b ⇒ a = rate of change (slope), b = initial value (value at x = 0).
- e.g. speed in a pipe of radius R varies uniformly from 3v₀ (axis) to v₀ (wall) : rate = (v₀ − 3v₀)/R ⇒ v = 3v₀ − 2v₀Rr (check : r = 0 ⇒ 3v₀ ; r = R ⇒ v₀).
- Size made 1/5 at the same mass : V₂ = V₁/125 ⇒ ρ₂ = 125ρ₁ (ρV = constant).
- Mass = ρ × volume ; sphere V = 43πR³ ⇒ M ∝ ρR³ (radius 2R, density 3ρ ⇒ 3 × 8 = 24 times the mass).
e.g. core of density 2ρ up to R/2, outer part ρ from R/2 to R : Mouter/Mcore = ρ(1 − ⅛)/(2ρ · ⅛) = 7/2.
Trigonometry
7. Trigonometric Ratios
| Ratio | Reciprocal |
|---|---|
| sinθ = P/H | cosecθ = H/P = 1/sinθ |
| cosθ = B/H | secθ = H/B = 1/cosθ |
| tanθ = P/B | cotθ = B/P = 1/tanθ |
- One ratio given ⇒ draw the triangle, find the missing side by Pythagoras, then read the others. e.g. sin x = 2/3 ⇒ B = √(9 − 4) = √5 ⇒ cos x = √5/3, tan x = 2/√5.
Sol. tan37° = 12/AB = 3/4 ⇒ AB = 16 m ; sin37° = 12/BC = 3/5 ⇒ BC = 20 m.
8. Values at Standard Angles
| θ | sinθ | cosθ | tanθ |
|---|---|---|---|
| 0° | 0 | 1 | 0 |
| 30° (π/6) | 1/2 | √3/2 | 1/√3 |
| 45° (π/4) | 1/√2 | 1/√2 | 1 |
| 60° (π/3) | √3/2 | 1/2 | √3 |
| 90° (π/2) | 1 | 0 | ∞ (not defined) |
| 37° | 3/5 | 4/5 | 3/4 |
| 53° | 4/5 | 3/5 | 4/3 |
37° and 53° come from the 3 : 4 : 5 triangle (sin37° = cos53° = 3/5 ; cos37° = sin53° = 4/5).
9. Units of Angle – Degree & Radian
- Radian is the SI unit (the "real" unit). Degree may be used only inside sin, cos, tan : sin60° = sin(π/3).
- If an angle is multiplied by any physical quantity, it must be in radian.
60° = π/3 ; 30° = π/6 ; 45° = π/4 (multiply degrees by π/180).
10. Arc Length & Sector Area
- θ must be in radian. e.g. θ = 45° : l = R(45° × π/180) = πR/4 (not R × 45) ; A = ½R²(π/4) = πR²/8.
Sol. θ = 30° × π/180 = π/6 ⇒ l = 12 × π/6 = 2π cm ; A = ½(144)(π/6) = 12π cm².
11. Trigonometric Identities
Negative angle :
e.g. sin(−30°) = −½ ; cos(−30°) = cos30° = √3/2
Compound angles :
cos(A ± B) = cosA cosB ∓ sinA sinB
15° and 75° (use 45° ∓ 30°) :
| 15° = 45° − 30° | 75° = 45° + 30° | |
|---|---|---|
| sin | (√3 − 1)/(2√2) | (√3 + 1)/(2√2) |
| cos | (√3 + 1)/(2√2) | (√3 − 1)/(2√2) |
| tan | (√3 − 1)/(√3 + 1) | (√3 + 1)/(√3 − 1) |
e.g. sin15° = sin45°cos30° − cos45°sin30° = 1√2·√32 − 1√2·12 ; tan15° can also be found as sin15°/cos15°.
12. Double Angle & Half Angle Results
- Write cosA = cos(2 · A/2) and use the two forms of cos2A :
13. Angles of an N-sided Polygon
- Sum of all exterior angles of any polygon = 360° = 2π : θ₁ + θ₂ + … + θN = 2π.
- Sum of all interior angles = (N − 2)180° = (N − 2)π.
Interior φ = π − θ at each corner ⇒ Σφ = (π − θ₁) + (π − θ₂) + … (N terms) = Nπ − 2π = (N − 2)π
- Sum of the angles made by all sides at the centre = 360° ⇒ in a regular polygon each side makes 2π/N at the centre.
- e.g. 12-sided polygon : interior sum = (12 − 2)π = 10π.
Polygons, Binomial & Sphere
14. Regular Polygon – Distances from the Centre
- Regular polygon : all sides equal (a), all interior angles equal.
- Join C to the ends of one side (angle 2π/N) and drop ⊥ r₁ on it : right triangle with angle π/N at C, opposite side a/2.
tan(π/N) = a/2r₁ ; sin(π/N) = a/2r₂
| Polygon | r₁ | r₂ |
|---|---|---|
| Equilateral triangle (N = 3) | a/(2√3) | a/√3 |
| Square (N = 4) | a/2 | a/√2 |
| Pentagon (N = 5) | (a/2) cot(π/5) | (a/2) cosec(π/5) |
| Hexagon (N = 6) | √3a/2 | a |
Pentagon : each side makes 72° at the centre (half-angle 36°). Hexagon : 60° at the centre, so it splits into 6 equilateral triangles ⇒ r₂ = a.
Sol. r₂ = a2cosecπN = 162cosecπ8 = 8 cosec(π/8) cm.
15. Binomial Approximation
- x and n may be positive, negative or fractions. x ≪ 1 means roughly x < 0.1 (1/10).
- If required (e.g. first-order terms cancel), keep the next term :
| Form | Example |
|---|---|
| (1 + x)n ≈ 1 + nx | (1.02)⁴ ≈ 1 + 4(0.02) = 1.08 |
| (1 − x)n ≈ 1 − nx | (0.98)⁴ ≈ 1 − 4(0.02) = 0.92 |
| (1 + x)−n ≈ 1 − nx | (1.02)−4 ≈ 1 − 4(0.02) = 0.92 |
| (1 − x)−n ≈ 1 + nx | (0.98)−4 ≈ 1 + 4(0.02) = 1.08 |
- Method : write the number as (1 ± small) and use 1 + nx with the sign of x. e.g. (0.99)−7 = (1 + (−0.01))−7 ≈ 1 + (−7)(−0.01) = 1.07.
- It is approximate : (1.1)² = 1.21 exactly, but 1 + 2(0.1) = 1.2.
- More : (1.02)1/4 ≈ 1 + 0.02/4 = 1.005 ; (1.02)−5 ≈ 0.9 ; (0.97)−4 ≈ 1.12.
Sol. First order : 1 + 5(0.02) + 1 − 5(0.02) − 2 = 0 ⇒ keep x² terms : 2 × 5 × 42(0.02)² = 0.008.
16. Binomial Approximation for (a + x)n
- If x ≪ a then x/a ≪ 1 ; take an common :
(a + x)n = [a(1 + x/a)]n = an(1 + x/a)n
Powers : 2a·2b = 2a+b ; (2a)b = 2ab ; 2a/2b = 2a−b ; e.g. (10²)1/2 = 10.
- (101)⁷ = (100)⁷(1 + 1/100)⁷ ≈ 10¹⁴ × 1.07 = 107 × 10¹².
- (102)⁴ ≈ 10⁸(1 + 4 × 2/100) = 108 × 10⁶ ; (102)1/2 ≈ 10(1 + ½ × 2/100) = 10.1.
- (31)⁴ − (30)⁴ = 30⁴[(1 + 1/30)⁴ − 1] ≈ 30⁴ × 4/30 = 4 × 30³ = 108 × 10³.
Standard results (x ≪ a) :
- √(a² − x²) − a = a(1 − x²a²)1/2 − a ≈ a(1 − x²2a²) − a = −x²2a
- KQx(a² + x²)3/2 = KQx(a²)3/2(1 + x²/a²)3/2 ≈ KQxa³(1 + 3x²/2a²)
Sol. V = 43π[(20 + 1)³ − 20³] = 43π·20³[(1 + 120)³ − 1] ≈ 43π·20³ × 320 = 4π(20)² = 1600π cm³ (exact : 43π(9261 − 8000) ≈ 1681π cm³).
17. Small Angle (Trigonometric) Approximation
- Valid when the angle is very small : x < 10° in degree ; x ≪ 1 in radian.
- x must be in radian in sin x ≈ x ≈ tan x.
- If required : cos x ≈ 1 − x²2.
| Angle | Approximate value |
|---|---|
| sin3°, tan3° | 3 × π/180 = π/60 |
| sin2°, tan2° | 2 × π/180 = π/90 |
| cos2° | ≈ 1 |
| sin²2° | (π/90)² = π²/8100 |
18. Sphere & Spherical Cap
- Cap of height h cut from a sphere of radius R ; θ = half-angle of the cap at the centre C (h = R − R cosθ).
- Hemisphere (h = R) : A = 2πR², V = πR²3(3R − R) = 23πR³.
- Satellite at altitude R above the earth (radius R) : the visible cap is bounded by tangent lines from the satellite ⇒ cosθ = R2R = ½ (θ = 60°, h = R/2) ⇒ area covered = 2πR²(1 − ½) = πR².
Sol. Vcap = π(R/2)²3(3R − R2) = 5πR³24 ; same density ⇒ m₂m = 5/244/3 = 532 ⇒ m₂ = 532 × 6.4 = 1 kg.
Straight Line & Slope
19. Straight Line : Slope & Intercept
- y changes uniformly (linearly) with x.
- m → slope = tanθ ; θ → angle of the line with the +ve x-axis (measured anticlockwise).
- c → y-intercept (where the line cuts the y-axis).
- Slope from two points (x₁, y₁) and (x₂, y₂) on the line :
- c > 0 : line cuts the y-axis above O ; c = 0 : line passes through the origin, y = mx ; c < 0 : cuts below O.
20. Sign of the Slope
| Line | θ | Slope m = tanθ |
|---|---|---|
| Parallel to x-axis (e.g. y = 4) | 0° | 0 |
| Parallel to y-axis (e.g. x = 3) | 90° | → ∞ |
| Rising to the right | acute | positive |
| Falling to the right | obtuse | negative |
- Parallel lines make the same θ ⇒ same slope.
- Falling line making acute angle φ with the x-axis : θ = 180° − φ ⇒ m = tan(180° − φ) = −tanφ.
e.g. θ = 120° (φ = 60°) : m = tan120° = −tan60° = −√3. A v–t graph rising at 60°, then flat, then falling at 60° : slopes √3, 0, −√3.
21. Comparing Slopes
- Positive slopes : larger θ (θ₂ > θ₁) ⇒ tanθ₂ > tanθ₁ ⇒ m₂ > m₁.
- Greater |m| ⇒ steeper (more vertical) line — for both positive and negative slopes.
- Negative slopes : compare by value and by magnitude separately.
e.g. falling lines at φ = 30° and 60° with the x-axis : m₁ = −tan30° = −1/√3, m₂ = −tan60° = −√3.
By value : −√3 < −1/√3 ⇒ m₂ < m₁ ; by magnitude : |m₂| = √3 > |m₁| = 1/√3 ⇒ line 2 is steeper.
22. Slope of the Tangent to a Curve
- Tangent to a 2-D (x–y) curve : the line which just touches the curve at a point.
v–t graph :
- Straight line through O : v increasing, slope constant ⇒ a constant.
- Curve bending upward : v increasing, slope increasing ⇒ a increasing.
- Curve bending over (flattening) : v increasing, slope decreasing ⇒ a decreasing.
Change of |slope| along a curve (moving forward in x) :
- Tangent becoming more vertical ⇒ |m| increases ; becoming more horizontal ⇒ |m| decreases.
23. Slope in a Momentum–Time Graph
Sol. 0–4 s : F = tanθ = 24/4 = 6 N ; 4–6 s : F = 0 ; 6–8 s : F = −tanφ = −24/2 = −12 N (opposite direction) ⇒ Fmax = 12 N.
Maxima, Minima & Vectors
24. Maxima & Minima
- At a local maximum or local minimum the tangent is horizontal ⇒ slope = 0.
- Value of y at a local maximum is higher than the values of y at nearby points on either side of it (lower for a local minimum).
| Condition (where dy/dx = 0) | Point |
|---|---|
| d²ydx² < 0 (negative) | maximum |
| d²ydx² > 0 (positive) | minimum |
- For the cubic y = ax³ + bx² + cx + d above : at x₁ there is a local maximum (dy/dx = 0, d²y/dx² < 0), but y at x₁ is not the greatest value of y — the curve goes higher further right.
- For a parabola y = ax² + bx + c opening upward, the local minimum at x₁ is also the least value of y.
Method :
- Put dy/dx = 0 → find x ; check the sign of d²y/dx² at that x ; substitute x in y for ymax / ymin.
e.g. y = x² − 8x + 10 : dy/dx = 2x − 8 = 0 ⇒ x = 4 ; d²y/dx² = 2 > 0 ⇒ minimum, ymin = 16 − 32 + 10 = −6.
y = 3x² − 12x + 100 : x = 2, d²y/dx² = 6 > 0 ⇒ ymin = 12 − 24 + 100 = 88.
y = 2x³ − 15x² + 36x + 12 : dy/dx = 6x² − 30x + 36 = 0 ⇒ (x − 2)(x − 3) = 0 ; d²y/dx² = 12x − 30 = −6 at x = 2 (maximum), +6 at x = 3 (minimum).
25. Maxima & Minima – Applications
- To find a maximum : write the quantity y in terms of one variable x (use the given condition), put the first derivative zero and check the second derivative.
| Given | Maximum when | Maximum value |
|---|---|---|
| F = Kq₁q₂/r², q₁ + q₂ = 16 C, r = 2 m | q₁ = q₂ = 8 C | F = 16K |
| R₁ + R₂ = 20 Ω (series) ; parallel Req = R₁R₂/(R₁ + R₂) | R₁ = R₂ = 10 Ω | Req = 5 Ω |
F = K4(16q₁ − q₁²) ; Req = 20R₁ − R₁²20. In both cases the sum is fixed and the maximum comes when the two parts are equal.
Sol. (h/2)² + r² = R² ⇒ V = πr²h = π(R²h − h³4) ; dVdh = π(R² − 3h²4) = 0 ⇒ h = 2R√3 (d²Vdh² = −3πh2 < 0 ⇒ maxima)
Vmax = 4πR³3√3
26. Standard Result : a sin x + b cos x
y = a sin x + b cos x ⇒ dydx = a cos x − b sin x = 0 ⇒ tan x = ab
e.g. y = 3 sin x + 4 cos x : tan x = 3/4 ⇒ x = 37° ; d²y/dx² = −3 sin37° − 4 cos37° = −5 < 0 ⇒ ymax = 3(3/5) + 4(4/5) = 5 ; ymin = −5.
Sol. 2a + 2b = 20 ⇒ b = 10 − a ; A = a(10 − a) = 10a − a². dA/da = 10 − 2a = 0 ⇒ a = 5 ; d²A/da² = −2 < 0 (maximum) ⇒ Amax = 25 m² (a = b = 5 m, a square).
27. Scalars
- Scalar : physical quantity fully described by a single number (with unit) and having no direction, e.g. mass, temperature, volume, speed, charge.
- A scalar can be any real number — positive or negative, e.g. temperature 42 °C or −10 °C ; charge of proton +1.6 × 10⁻¹⁹ C, electron −1.6 × 10⁻¹⁹ C.
- Scalars add by simple algebraic sum : 10 C + 4 C = 14 C ; (+10 C) + (−6 C) = 4 C.
- Sign of a scalar shows its nature, not a direction : charges +10 C and −6 C are of opposite nature ; work W = +80 J ⇒ energy supplied, W = −60 J ⇒ energy withdrawn (like +10,000 and −8,000 in a bank account).
- Never drop the sign of a scalar, e.g. potential energy U = −Gm₁m₂r keeps its minus sign.
28. Vectors
- Vector : quantity having both magnitude and direction and which follows the laws of vector addition.
- Drawn as an arrow : length of the arrow corresponds to the magnitude, arrowhead shows the direction. Same direction but longer arrow ⇒ larger magnitude.
- In a vector, the sign shows direction : + ⇒ along +î (or +ĵ, +k̂), − ⇒ along −î (or −ĵ, −k̂). e.g. forces along x : F₁ = +10 N (towards +x), F₂ = −8 N (towards −x).
- Once the direction is drawn, the sign can be dropped and only the magnitude written : gravitational force F = −Gm₁m₂r² (minus ⇒ attraction) is drawn as two arrows towards each other, each of magnitude Gm₁m₂r².
- e.g. +ve direction to the right, velocity v to the right : a = −5 m/s² means 5 m/s² towards the left (opposite to v).
- Forces 8 N and 6 N : same direction ⇒ net 14 N ; opposite directions ⇒ net 2 N — the net depends on the directions.
- Electric current also has a direction, but currents 8 A and 6 A meeting at a junction always give 14 A, whatever their directions — current does not follow vector addition. Having a direction alone does not make a quantity a vector.
Addition of Vectors
29. Unit Vector, Parallel & Antiparallel Vectors
- Unit vector  gives the direction of A→ ; its magnitude is 1 and it is unitless.
- e.g. A→ = 10 m towards east ⇒ A = 10 m, Â = (10 m towards east)/(10 m) = 1 towards east.
- Parallel vectors : same direction ⇒ Â = B̂ ; magnitudes A and B may or may not be equal.
- Antiparallel vectors : opposite directions ⇒ Â = −B̂.
30. Multiplying a Vector by a Scalar
- Any vector = magnitude × unit vector : A→ = AÂ.
- î, ĵ, k̂ → unit vectors along the x, y, z axes. F→ = (8î + 6ĵ + 3k̂) N means (8 N)î + (6 N)ĵ + (3 N)k̂.
- Positive scalar : direction stays the same, only the magnitude changes.
e.g. A→ = 4 m toward east ⇒ 3A→ = 12 m toward east ; A→ = 4î ⇒ 3A→ = 12î, A→/2 = 2î.
- Negative scalar : direction becomes opposite and the magnitude is multiplied (or divided) by the number.
A→ = 10 m toward east ⇒ −A→ = 10 m toward west. A→ = 10î ⇒ −A→ = 10(−î), −4A→ = 40(−î), −A→/2 = 5(−î).
31. Equal Vectors & Shifting a Vector
| Type | Condition | Meaning |
|---|---|---|
| Equal vectors | A→ = B→ | A = B and  = B̂ |
| Equal and opposite | A→ = −B→ | A = B and  = −B̂ |
- A vector can be displaced parallel to itself : with the same magnitude and direction it is the same vector.
- This is used to bring vectors tail to tail (to measure the angle) or head to tail (to add them).
32. Angle between Two Vectors
- θ = angle between the vectors when their tails coincide (or their heads coincide) ; 0° ≤ θ ≤ 180° (take 60°, not 300°).
- Head of one on the tail of the other : the angle seen is not θ ; shift (extend) one vector ⇒ θ = 180° − (angle seen).
e.g. tails together at 30° ⇒ θ = 30° ; head of one on the tail of the other, 30° seen ⇒ θ = 180° − 30° = 150°.
33. Polygon Law of Vector Addition
- Vectors arranged in cyclic order (tail of the next on the head of the previous) : resultant goes from the tail of the first to the head of the last.
- Vectors in cyclic order forming a closed polygon ⇒ resultant zero : A→ + B→ + C→ + D→ + E→ = 0.
- Not in cyclic order? Reverse the wrong vector(s) by writing them with a minus sign. e.g. hexagon with B→ and E→ reversed : A→ + (−B→) + C→ + D→ + (−E→) + F→ = 0 ⇒ A→ + C→ + D→ + F→ = B→ + E→.
- Triangle : A→, B→, C→ head to tail all round ⇒ A→ + B→ + C→ = 0 ; C→ from the tail of A→ to the head of B→ ⇒ A→ + B→ = C→.
34. Equilibrium & Equal Coplanar Forces
- A particle is in equilibrium if the net force on it is zero :
- Forces in equilibrium, drawn head to tail, form a closed polygon.
- N equal, coplanar forces with zero resultant ⇒ the angles between adjacent forces are equal ; equal forces at equal angles cancel each other.
| N | 2 | 3 | 4 | 5 | 8 |
|---|---|---|---|---|---|
| Angle | 180° | 120° | 90° | 72° | 45° |
Head to tail, N equal forces form a regular polygon (3 forces ⇒ equilateral triangle) ; exterior angle = 360°/N.
35. Lami's Theorem
- If three coplanar forces acting at a point have zero resultant :
θ₁ = angle between F₂→ and F₃→ (opposite to F₁→) ; θ₂ between F₃→ and F₁→ ; θ₃ between F₁→ and F₂→.
Proof : head to tail the forces form a triangle with interior angles (180° − θ₁), (180° − θ₂), (180° − θ₃) ; sine rule + sin(180° − θ) = sinθ.
Sol. Angle opposite T₁ = 90° + 30° = 120°, opposite T₂ = 90°, opposite 100 N = 150° : T₁sin120° = T₂sin90° = 100sin150° = 200 ⇒ T₂ = 200 N, T₁ = 100√3 N
Resultant, Subtraction & Components
36. Triangle Law & Resultant of Two Vectors
- Triangle law : tail of B→ on the head of A→ ⇒ the resultant goes from the tail of A→ to the head of B→.
θ = angle between A→ and B→ : R² = (A + B cosθ)² + (B sinθ)² = A² + B²(cos²θ + sin²θ) + 2AB cosθ
37. Maximum & Minimum Resultant
| θ | Vectors | Resultant |
|---|---|---|
| 0° (cosθ = 1) | parallel | Rmax = A + B |
| 180° (cosθ = −1) | antiparallel | Rmin = |A − B| |
- F₁ = 8 N, F₂ = 6 N : the resultant lies between 2 N and 14 N ⇒ 5 N, 13 N possible ; 1 N, 15 N not possible.
| θ (8 N, 6 N) | R = √(100 + 96 cosθ) |
|---|---|
| 0° | 14 N |
| 60° | √148 N |
| 90° | 10 N |
| 120° | √52 N |
| 180° | 2 N |
38. Resultant of Two Equal Vectors
A = B : R = √(2A²(1 + cosθ)) ; using 1 + cosθ = 2cos²(θ/2) ⇒ R = √(4A²cos²(θ/2))
- Unit vectors (|Â| = |B̂| = 1), using 1 − cosθ = 2sin²(θ/2) :
- cosθ positive ⇒ 0° ≤ θ < 90° ; cosθ negative ⇒ 90° < θ ≤ 180°.
Sol. 10 = 2(10)cos(θ/2) ⇒ cos(θ/2) = ½ ⇒ θ/2 = 60° ⇒ θ = 120° (head to tail they form an equilateral triangle).
39. Subtraction of Two Vectors
- Reverse B→ and add by the triangle law. Angle between A→ and B→ = θ ⇒ angle between A→ and −B→ = 180° − θ, and cos(180° − θ) = −cosθ.
| |A→ − B→| | Value | When |
|---|---|---|
| Maximum | A + B | θ = 180° (cosθ = −1) |
| Minimum | |A − B| | θ = 0° (cosθ = 1) |
- A→ = 8 m toward east, B→ = 6 m toward north : A→ + B→ = 8 m east + 6 m north ; A→ − B→ = 8 m east + 6 m south.
- 8 N, 6 N : |F₁→ − F₂→| = √(100 − 96 cosθ) = 2 N, √52 N, 10 N, √148 N, 14 N for θ = 0°, 60°, 90°, 120°, 180°.
- |F₁→ + F₂→| = 2|F₁→ − F₂→| : squaring ⇒ 10F₁F₂ cosθ = 3(F₁² + F₂²) ⇒ cosθ = 3(F₁² + F₂²)10F₁F₂ ; F₁ = F₂ ⇒ cosθ = 3/5.
40. Two Vectors of Equal Magnitude : |A→ + B→| = n|A→ − B→|
- |A→| = |B→| = F, angle θ between them. Square both sides of |A→ + B→| = n|A→ − B→| :
F² + F² + 2F² cosθ = n²(F² + F² − 2F² cosθ) ⇒ 1 + cosθ = n² − n² cosθ ⇒ (1 + n²) cosθ = n² − 1
- Unit vectors : |Â + B̂| = 2cos(θ/2), |Â − B̂| = 2sin(θ/2) ⇒ dividing :
Sol. Equal magnitudes a, angle between them = ωt ; n = √3 ⇒ cos(ωt) = 3 − 13 + 1 = ½ ⇒ ωτ = π/3 ⇒ τ = π/3π/6 = 2 s
41. Orthogonal Coordinate System & Position Vector
- Three mutually perpendicular axes X, Y, Z through the origin O (0, 0, 0) ; î, ĵ, k̂ → unit vectors along +X, +Y, +Z (−î, −ĵ, −k̂ along the negative axes).
Position vector of B w.r.t. A :
A ≡ (x₁, y₁, z₁), B ≡ (x₂, y₂, z₂) ; r→A = x₁î + y₁ĵ + z₁k̂, r→B = x₂î + y₂ĵ + z₂k̂
42. Rectangular Components in 2-D
- A vector A→ making angle θ with the x-axis is replaced by two perpendicular vectors along the axes (its components).
Right triangle : AxA = cosθ, AyA = sinθ
- e.g. A = 5 at θ = 37° : Ax = 5 × 45 = 4, Ay = 5 × 35 = 3 ⇒ A→ = 4î + 3ĵ.
- cos goes with the side of the angle : if θ is measured from the y-axis, then Ay = A cosθ and Ax = A sinθ (right figure).
e.g. vector at 30° with the y-axis, Ay = 2√3 : A cos30° = 2√3 ⇒ A = 4 ⇒ Ax = A sin30° = 2.
Signs in the four quadrants (θ = acute angle with the x-axis) :
| Vector points | A→ |
|---|---|
| right, up | A cosθ î + A sinθ ĵ |
| left, up | A cosθ (−î) + A sinθ ĵ |
| left, down | A cosθ (−î) + A sinθ (−ĵ) |
| right, down | A cosθ î + A sinθ (−ĵ) |
Component Method & Dot Product
43. Magnitude & Direction from Components
- Components Ax, Ay form a right triangle with A→ as hypotenuse :
θ = angle with the x-axis. e.g. v→ = 6î + 8ĵ : v = √(6² + 8²) = 10, tanθ = 8/6 = 4/3 ⇒ θ = 53°.
44. Resultant by the Component Method
- Resolve every vector along x and y ; add all x-components and all y-components (with signs).
- Then R = √(Rx² + Ry²), tanθ = Ry/Rx.
e.g. 12 N along −x, 16 N along +y and F below the +x-axis at θ have zero resultant : F cosθ = 12, F sinθ = 16 ⇒ F = √(12² + 16²) = 20 N, tanθ = 16/12 = 4/3.
Sol. 20 N ⇒ 20cos37° = 16 (x), 20sin37° = 12 (y). Rx = 16 − 4 = 12, Ry = 6 + 12 = 18 ⇒ F→ = 12î + 18ĵ ;
F = √(12² + 18²) = 6√13 N, tanθ = 18/12 = 3/2 with the x-axis.
45. Scalar (Dot) Product
A, B → magnitudes ; θ → angle between the vectors
- Result is only a number — a scalar, no direction.
- Sign depends only on cosθ : 0° ≤ θ < 90° ⇒ positive ; 90° < θ ≤ 180° ⇒ negative.
- A→ ⊥ B→ ⇒ A→ · B→ = 0.
A→ = A₁î + A₂ĵ + A₃k̂, B→ = B₁î + B₂ĵ + B₃k̂ :
e.g. (î + 2ĵ + 3k̂)·(4î + 5ĵ + 6k̂) = 4 + 10 + 18 = 32 ; (î − 2ĵ + 3k̂)·(4î − 5ĵ − 6k̂) = 4 + 10 − 18 = −4.
Uses :
- Perpendicular condition : P→ = î + 4ĵ + 2k̂ ⊥ Q→ = 6î − 4ĵ + mk̂ ⇒ 6 − 16 + 2m = 0 ⇒ m = 5.
Sol. P→·Q→ = 3 − 8 + 10 = 5 ; P = √(1 + 4 + 4) = 3, Q = √(9 + 16 + 25) = 5√2 ⇒ cosθ = 53 × 5√2 = 13√2
46. Projection of a Vector (using Dot Product)
- Projection (component) of B→ on A→ : length B cosθ along Â.
(B cosθ)Â = (B cosθ)A→A = (AB cosθA²)A→
- The vector in the numerator and A² (or B²) in the denominator belong to the vector on which we project.
- e.g. 20 N at 37° with the x-axis : projection on the x-axis = (20 cos37°)î = 16î.
e.g. projection of Q→ = 3î − 4ĵ + 5k̂ on P→ = î + 2ĵ − 2k̂ : Q→·P→ = 3 − 8 − 10 = −15, P = 3 ⇒ −159(î + 2ĵ − 2k̂) = −53(î + 2ĵ − 2k̂).
47. Algebra of the Dot Product
- Dot product distributes and can be expanded like ordinary algebra : A→ · (3A→ + 2B→) = 3A→·A→ + 2A→·B→ = 3A² + 2AB cosθ.
- A→·B→ = B→·A→ ⇒ the two cross terms add up.
(A→ + B→)² = (A→ + B→)·(A→ + B→) = A→·A→ + A→·B→ + B→·A→ + B→·B→
- e.g. A = 3, B = 4, θ = 60° : A→·(3A→ + 2B→) = 27 + 24(½) = 39 ; (A→ + B→)² = 9 + 12 + 16 = 37.
- Method : if |A→ + B→| is given, square it to get AB cosθ ( = A→·B→ ), then expand the required product.
Sol. 36 + 25 + 60cosθ = 81 ⇒ cosθ = 1/3, AB cosθ = 10. Product = 3A² − 3A→·B→ + 4A→·B→ − 4B² = 3A² + AB cosθ − 4B² = 108 + 10 − 100 = 18
48. Position Vector Results
Point on the line joining two points :
S lies on R→ = Q→ − P→ with PS = b|R→| ⇒ S→ = P→ + bR→ = P→ + b(Q→ − P→)
Regular polygon with centre O :
- Vectors from the centre to all n vertices are equal and at equal angles ⇒ their sum is zero.
From vertex A : AX→ = AO→ + OX→ ; adding for the other (n − 1) vertices : (n − 1)AO→ + (0 − OA→) = (n − 1)AO→ + AO→
e.g. regular octagon, AO→ = 2î + 3ĵ − 4k̂ : AB→ + AC→ + … + AH→ = 8AO→ = 16î + 24ĵ − 32k̂.
Formula Summary & Key Points
49. Formula Summary – Basic Maths
| Topic | Result |
|---|---|
| Uniform change | Q = at + b (with time) ; Q = ax + b (along a length) |
| Scaling by N | area × N² ; volume × N³ ; m = ρV |
| Angle | π rad = 180° ; l = Rθ ; A = ½R²θ |
| Identities | sin²θ + cos²θ = 1 ; 1 + tan²θ = sec²θ ; 1 + cot²θ = cosec²θ |
| Compound angles | sin(A ± B) = sinA cosB ± cosA sinB ; cos(A ± B) = cosA cosB ∓ sinA sinB |
| Double angle | sin2A = 2 sinA cosA ; cos2A = 2cos²A − 1 = 1 − 2sin²A |
| Regular N-gon (side a) | r₁ = (a/2) cot(π/N) ; r₂ = (a/2) cosec(π/N) |
| Binomial (x ≪ 1) | (1 + x)n ≈ 1 + nx ; (a + x)n ≈ an(1 + nx/a) |
| Small angle (rad) | sin x ≈ x ≈ tan x ; cos x ≈ 1 |
| Spherical cap | A = 2πR²(1 − cosθ) = 2πRh ; V = πh²3(3R − h) |
| Straight line | y = mx + c ; m = tanθ = y₂ − y₁x₂ − x₁ |
| Slope of a curve | dy/dx ; v–t slope = a ; p–t slope = F |
| Maxima / minima | dy/dx = 0 ; d²y/dx² < 0 max, > 0 min |
| a sin x + b cos x | max √(a² + b²) ; min −√(a² + b²) |
50. Formula Summary – Vectors
| Topic | Result |
|---|---|
| Resultant | R = √(A² + B² + 2AB cosθ) ; |A − B| ≤ R ≤ A + B |
| Equal vectors (A = B) | R = 2A cos(θ/2) ; |A − B| = 2A sin(θ/2) |
| Lami's theorem | F₁/sinθ₁ = F₂/sinθ₂ = F₃/sinθ₃ |
| Components | Ax = A cosθ ; Ay = A sinθ ; A = √(Ax² + Ay²) |
| Position vector | r = xî + yĵ + zk̂ ; rB/A = rB − rA |
| Dot product | A·B = AB cosθ = A₁B₁ + A₂B₂ + A₃B₃ ; cosθ = A·BAB |
| Projection of B on A | B cosθ = A·BA |
Key Points :
- If every length of a body becomes N times, its area becomes N² times and its volume (and mass, for the same density) N³ times.
- Use radians in l = Rθ, A = ½R²θ and in the small angle approximation.
- Binomial approximation works only when the small term is ≪ 1 (roughly below 0.1) ; n may be negative or a fraction.
- At a local maximum or minimum the slope is zero ; the sign of d²y/dx² tells which one.
- Magnitude of a vector is never negative ; −A has the same magnitude and the opposite direction.
- A vector can be shifted parallel to itself without changing it.
- Vectors forming a closed polygon add to zero ⇒ equilibrium.
- Two equal vectors at θ = 120° have a resultant equal to each vector.
- A·B = 0 ⇒ the vectors are perpendicular (for non-zero vectors).